3 writes to _state
System.ServiceModel.Primitives (3)
System\ServiceModel\Security\SecurityVerifiedMessage.cs (3)
54
_state
= BodyState.Buffered;
309
_state
= BodyState.Disposed;
418
_state
= BodyState.Decrypted;
7 references to _state
System.ServiceModel.Primitives (7)
System\ServiceModel\Security\SecurityVerifiedMessage.cs (7)
113
operation,
_state
));
118
switch (
_state
)
265
if (
_state
== BodyState.Created)
315
if (
_state
== BodyState.Created)
357
if (
_state
== BodyState.Created)
372
if (
_state
== BodyState.Created)
397
if (
_state
!= BodyState.Buffered)