3 writes to _state
System.ServiceModel.Primitives (3)
System\ServiceModel\Security\SecurityVerifiedMessage.cs (3)
54_state = BodyState.Buffered; 309_state = BodyState.Disposed; 418_state = BodyState.Decrypted;
7 references to _state
System.ServiceModel.Primitives (7)
System\ServiceModel\Security\SecurityVerifiedMessage.cs (7)
113operation, _state)); 118switch (_state) 265if (_state == BodyState.Created) 315if (_state == BodyState.Created) 357if (_state == BodyState.Created) 372if (_state == BodyState.Created) 397if (_state != BodyState.Buffered)