14 writes to _state
System.ServiceModel.Primitives (14)
System\ServiceModel\Channels\ReliableChannelBinder.cs (14)
945
_state
= State.NoChannel;
950
_state
= State.ChannelClosing;
1128
_state
= State.ChannelClosing;
1133
_state
= State.NoChannel;
1182
_state
= State.ChannelOpened;
1239
_state
= State.NoChannel;
1265
_state
= State.ChannelClosing;
1336
_state
= State.ChannelClosing;
1345
_state
= State.NoChannel;
1352
_state
= State.ChannelOpening;
1455
_state
= State.NoChannel;
1483
_state
= State.ChannelOpened;
1495
_state
= close ? State.Closed : State.Faulted;
1599
_state
= State.ChannelOpening;
35 references to _state
System.ServiceModel.Primitives (35)
System\ServiceModel\Channels\ReliableChannelBinder.cs (35)
916
return (
_state
== State.ChannelOpened ||
917
_state
== State.ChannelOpening);
937
if (
_state
== State.ChannelOpening)
941
else if (
_state
== State.ChannelOpened)
981
close =
_state
== State.Closed;
1008
if (
_state
== State.ChannelOpened)
1013
if (
_state
!= State.NoChannel)
1063
if (
_state
!= State.NoChannel)
1120
if (
_state
== State.ChannelOpened)
1177
if (
_state
!= State.ChannelOpening)
1198
close =
_state
== State.Closed;
1199
fault =
_state
== State.Faulted;
1230
if (
_state
!= State.ChannelOpening)
1258
if ((
_state
!= State.ChannelOpened) && (
_state
!= State.ChannelClosing))
1327
if ((
_state
!= State.ChannelOpened) && (
_state
!= State.ChannelClosing))
1339
if (!faultBinder && (
_state
== State.ChannelClosing) && (_count == 0))
1397
if (
_state
!= State.ChannelOpening &&
_state
!= State.NoChannel)
1453
if (
_state
== State.Created)
1459
if (
_state
!= State.Closed)
1493
if ((
_state
!= State.Faulted) && (
_state
!= State.Closed))
1518
if (
_state
== State.Closed)
1559
if (
_state
== State.ChannelOpened)
1571
&& ((
_state
== State.ChannelClosing)
1572
|| (
_state
== State.NoChannel)))
1582
|| (
_state
== State.ChannelOpening)
1583
|| (
_state
== State.ChannelClosing))
1590
if (
_state
!= State.NoChannel)
1632
bool close =
_state
== State.Closed;
1657
if (
_state
== State.Created)
1662
return (
_state
!= State.Closed) && (
_state
!= State.Faulted);