7 references to State
System.ServiceModel.Primitives (7)
System\ServiceModel\Channels\CommunicationObjectManager.cs (1)
27
if (
State
== LifetimeState.Opened && !_inputClosed)
System\ServiceModel\Channels\LifetimeManager.cs (4)
45
if (
State
== LifetimeState.Closed || _aborted)
202
if (empty &&
State
== LifetimeState.Opened)
212
Fx.Assert(
State
== LifetimeState.Opened, "LifetimeManager.IncrementBusyCount: (this.State == LifetimeState.Opened)");
219
Fx.Assert(
State
== LifetimeState.Opened, "LifetimeManager.IncrementBusyCountWithoutLock: (this.State == LifetimeState.Opened)");
System\ServiceModel\ServiceChannelManager.cs (2)
168
if (empty &&
State
== LifetimeState.Opened)
195
if (
State
== LifetimeState.Closed)