7 references to State
System.ServiceModel.Primitives (7)
System\ServiceModel\Channels\CommunicationObjectManager.cs (1)
27if (State == LifetimeState.Opened && !_inputClosed)
System\ServiceModel\Channels\LifetimeManager.cs (4)
45if (State == LifetimeState.Closed || _aborted) 202if (empty && State == LifetimeState.Opened) 212Fx.Assert(State == LifetimeState.Opened, "LifetimeManager.IncrementBusyCount: (this.State == LifetimeState.Opened)"); 219Fx.Assert(State == LifetimeState.Opened, "LifetimeManager.IncrementBusyCountWithoutLock: (this.State == LifetimeState.Opened)");
System\ServiceModel\ServiceChannelManager.cs (2)
168if (empty && State == LifetimeState.Opened) 195if (State == LifetimeState.Closed)