17 references to LifetimeState
System.ServiceModel.Primitives (17)
System\ServiceModel\Channels\CommunicationObjectManager.cs (1)
27if (State == LifetimeState.Opened && !_inputClosed)
System\ServiceModel\Channels\LifetimeManager.cs (14)
24private LifetimeState _state; 29_state = LifetimeState.Opened; 34protected LifetimeState State 45if (State == LifetimeState.Closed || _aborted) 51_state = LifetimeState.Closing; 55_state = LifetimeState.Closed; 60if (!_aborted && _state != LifetimeState.Opened) 71_state = LifetimeState.Closing; 75_state = LifetimeState.Closed; 83_state = LifetimeState.Closing; 87_state = LifetimeState.Closed; 202if (empty && State == LifetimeState.Opened) 212Fx.Assert(State == LifetimeState.Opened, "LifetimeManager.IncrementBusyCount: (this.State == LifetimeState.Opened)"); 219Fx.Assert(State == LifetimeState.Opened, "LifetimeManager.IncrementBusyCountWithoutLock: (this.State == LifetimeState.Opened)");
System\ServiceModel\ServiceChannelManager.cs (2)
168if (empty && State == LifetimeState.Opened) 195if (State == LifetimeState.Closed)