17 references to LifetimeState
System.ServiceModel.Primitives (17)
System\ServiceModel\Channels\CommunicationObjectManager.cs (1)
27
if (State ==
LifetimeState
.Opened && !_inputClosed)
System\ServiceModel\Channels\LifetimeManager.cs (14)
24
private
LifetimeState
_state;
29
_state =
LifetimeState
.Opened;
34
protected
LifetimeState
State
45
if (State ==
LifetimeState
.Closed || _aborted)
51
_state =
LifetimeState
.Closing;
55
_state =
LifetimeState
.Closed;
60
if (!_aborted && _state !=
LifetimeState
.Opened)
71
_state =
LifetimeState
.Closing;
75
_state =
LifetimeState
.Closed;
83
_state =
LifetimeState
.Closing;
87
_state =
LifetimeState
.Closed;
202
if (empty && State ==
LifetimeState
.Opened)
212
Fx.Assert(State ==
LifetimeState
.Opened, "LifetimeManager.IncrementBusyCount: (this.State == LifetimeState.Opened)");
219
Fx.Assert(State ==
LifetimeState
.Opened, "LifetimeManager.IncrementBusyCountWithoutLock: (this.State == LifetimeState.Opened)");
System\ServiceModel\ServiceChannelManager.cs (2)
168
if (empty && State ==
LifetimeState
.Opened)
195
if (State ==
LifetimeState
.Closed)