3 writes to _queueState
System.ServiceModel.Primitives (3)
Internals\System\Runtime\InputQueue.cs (3)
31
_queueState
= QueueState.Open;
426
_queueState
= QueueState.Shutdown;
556
_queueState
= QueueState.Closed;
26 references to _queueState
System.ServiceModel.Primitives (26)
Internals\System\Runtime\InputQueue.cs (26)
77
if (
_queueState
== QueueState.Open)
90
else if (
_queueState
== QueueState.Shutdown)
113
if (
_queueState
== QueueState.Open)
122
else if (
_queueState
== QueueState.Shutdown)
172
if (
_queueState
== QueueState.Open)
184
else if (
_queueState
== QueueState.Shutdown)
224
if (
_queueState
== QueueState.Open)
236
else if (
_queueState
== QueueState.Shutdown)
282
itemAvailable = !((
_queueState
== QueueState.Closed) || (
_queueState
== QueueState.Shutdown));
285
if (
_queueState
!= QueueState.Closed)
294
if (
_queueState
== QueueState.Shutdown && _readerQueue.Count > 0 && _itemQueue.ItemCount == 0)
416
if (
_queueState
== QueueState.Shutdown)
421
if (
_queueState
== QueueState.Closed)
453
if (
_queueState
== QueueState.Open)
465
else if (
_queueState
== QueueState.Shutdown)
504
if (
_queueState
== QueueState.Open)
516
else if (
_queueState
== QueueState.Shutdown)
554
if (
_queueState
!= QueueState.Closed)
692
itemAvailable = !((
_queueState
== QueueState.Closed) || (
_queueState
== QueueState.Shutdown));
695
if (
_queueState
== QueueState.Open)
768
if (
_queueState
!= QueueState.Closed &&
_queueState
!= QueueState.Shutdown)
809
if (
_queueState
== QueueState.Open ||
_queueState
== QueueState.Shutdown)