3 writes to _queueState
System.ServiceModel.Primitives (3)
Internals\System\Runtime\InputQueue.cs (3)
31_queueState = QueueState.Open; 426_queueState = QueueState.Shutdown; 556_queueState = QueueState.Closed;
26 references to _queueState
System.ServiceModel.Primitives (26)
Internals\System\Runtime\InputQueue.cs (26)
77if (_queueState == QueueState.Open) 90else if (_queueState == QueueState.Shutdown) 113if (_queueState == QueueState.Open) 122else if (_queueState == QueueState.Shutdown) 172if (_queueState == QueueState.Open) 184else if (_queueState == QueueState.Shutdown) 224if (_queueState == QueueState.Open) 236else if (_queueState == QueueState.Shutdown) 282itemAvailable = !((_queueState == QueueState.Closed) || (_queueState == QueueState.Shutdown)); 285if (_queueState != QueueState.Closed) 294if (_queueState == QueueState.Shutdown && _readerQueue.Count > 0 && _itemQueue.ItemCount == 0) 416if (_queueState == QueueState.Shutdown) 421if (_queueState == QueueState.Closed) 453if (_queueState == QueueState.Open) 465else if (_queueState == QueueState.Shutdown) 504if (_queueState == QueueState.Open) 516else if (_queueState == QueueState.Shutdown) 554if (_queueState != QueueState.Closed) 692itemAvailable = !((_queueState == QueueState.Closed) || (_queueState == QueueState.Shutdown)); 695if (_queueState == QueueState.Open) 768if (_queueState != QueueState.Closed && _queueState != QueueState.Shutdown) 809if (_queueState == QueueState.Open || _queueState == QueueState.Shutdown)