1 implementation of State
System.ServiceModel.Primitives (1)
System\ServiceModel\Channels\ReliableChannelBinder.cs (1)
111
public CommunicationState
State
{ get; private set; } = CommunicationState.Created;
5 references to State
System.ServiceModel.Primitives (5)
System\ServiceModel\Channels\ChannelReliableSession.cs (2)
87
if ((_binder.
State
== CommunicationState.Opened)
238
if ((_binder.
State
== CommunicationState.Opened)
System\ServiceModel\Channels\ClientReliableDuplexSessionChannel.cs (1)
947
if (!terminated && (Binder.
State
== CommunicationState.Opened))
System\ServiceModel\Channels\ReliableMessagingHelpers.cs (1)
889
|| (binder.
State
!= CommunicationState.Opened)
System\ServiceModel\Channels\ReliableOutputSessionChannel.cs (1)
830
if (!Connection.Closed && (Binder.
State
== CommunicationState.Opened))