1 implementation of State
System.ServiceModel.Primitives (1)
System\ServiceModel\Channels\ReliableChannelBinder.cs (1)
111public CommunicationState State { get; private set; } = CommunicationState.Created;
5 references to State
System.ServiceModel.Primitives (5)
System\ServiceModel\Channels\ChannelReliableSession.cs (2)
87if ((_binder.State == CommunicationState.Opened) 238if ((_binder.State == CommunicationState.Opened)
System\ServiceModel\Channels\ClientReliableDuplexSessionChannel.cs (1)
947if (!terminated && (Binder.State == CommunicationState.Opened))
System\ServiceModel\Channels\ReliableMessagingHelpers.cs (1)
889|| (binder.State != CommunicationState.Opened)
System\ServiceModel\Channels\ReliableOutputSessionChannel.cs (1)
830if (!Connection.Closed && (Binder.State == CommunicationState.Opened))