30 references to QueueState
System.ServiceModel.Primitives (30)
Internals\System\Runtime\InputQueue.cs (30)
20
private
QueueState
_queueState;
31
_queueState =
QueueState
.Open;
77
if (_queueState ==
QueueState
.Open)
90
else if (_queueState ==
QueueState
.Shutdown)
113
if (_queueState ==
QueueState
.Open)
122
else if (_queueState ==
QueueState
.Shutdown)
172
if (_queueState ==
QueueState
.Open)
184
else if (_queueState ==
QueueState
.Shutdown)
224
if (_queueState ==
QueueState
.Open)
236
else if (_queueState ==
QueueState
.Shutdown)
282
itemAvailable = !((_queueState ==
QueueState
.Closed) || (_queueState ==
QueueState
.Shutdown));
285
if (_queueState !=
QueueState
.Closed)
294
if (_queueState ==
QueueState
.Shutdown && _readerQueue.Count > 0 && _itemQueue.ItemCount == 0)
416
if (_queueState ==
QueueState
.Shutdown)
421
if (_queueState ==
QueueState
.Closed)
426
_queueState =
QueueState
.Shutdown;
453
if (_queueState ==
QueueState
.Open)
465
else if (_queueState ==
QueueState
.Shutdown)
504
if (_queueState ==
QueueState
.Open)
516
else if (_queueState ==
QueueState
.Shutdown)
554
if (_queueState !=
QueueState
.Closed)
556
_queueState =
QueueState
.Closed;
692
itemAvailable = !((_queueState ==
QueueState
.Closed) || (_queueState ==
QueueState
.Shutdown));
695
if (_queueState ==
QueueState
.Open)
768
if (_queueState !=
QueueState
.Closed && _queueState !=
QueueState
.Shutdown)
809
if (_queueState ==
QueueState
.Open || _queueState ==
QueueState
.Shutdown)