4 writes to _currentState
System.ServiceModel.NetFramingBase (4)
System\ServiceModel\Channels\FramingDecoders.cs (4)
98
_currentState
= State.ReadingSize;
142
_currentState
= State.ReadingBytes;
180
_currentState
= State.Done;
199
_currentState
= State.ReadingSize;
3 references to _currentState
System.ServiceModel.NetFramingBase (3)
System\ServiceModel\Channels\FramingDecoders.cs (3)
104
get { return
_currentState
== State.Done; }
111
if (
_currentState
!= State.Done)
125
switch (
_currentState
)