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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Formats.Nrbf;
namespace System.Resources.Extensions.BinaryFormat.Deserializer;
#pragma warning disable SYSLIB0050 // Type or member is obsolete
/// <summary>
/// General binary format deserializer.
/// </summary>
/// <remarks>
/// <para>
/// This has some constraints over the BinaryFormatter. Notably it does not support all <see cref="IObjectReference"/>
/// usages or surrogates that replace object instances. This greatly simplifies the deserialization. It also does not
/// allow offset arrays (arrays that have lower bounds other than zero) or multidimensional arrays that have more
/// than <see cref="int.MaxValue"/> elements.
/// </para>
/// <para>
/// This deserializer ensures that all value types are assigned to fields or populated in <see cref="SerializationInfo"/>
/// callbacks with their final state, throwing if that is impossible to attain due to graph cycles or data corruption.
/// The value type instance may contain references to uncompleted reference types when there are cycles in the graph.
/// In general it is risky to dereference reference types in <see cref="ISerializable"/> constructors or in
/// <see cref="ISerializationSurrogate"/> call backs if there is any risk of the objects enabling a cycle.
/// </para>
/// <para>
/// If you need to dereference reference types in <see cref="SerializationInfo"/> waiting for final state by
/// implementing <see cref="IDeserializationCallback"/> or <see cref="OnDeserializedAttribute"/> is the safer way to
/// do so. This deserializer does not fire completed events until the entire graph has been deserialized. If a
/// surrogate (<see cref="ISerializationSurrogate"/>) needs to dereference with potential cycles it would require
/// tracking instances by stashing them in a provided <see cref="StreamingContext"/> to handle after invoking the
/// deserializer.
/// </para>
/// </remarks>
/// <devdoc>
/// <see cref="IObjectReference"/> makes deserializing difficult as you don't know the final type until you've finished
/// populating the serialized type. If <see cref="SerializationInfo"/> is involved and you have a cycle you may never
/// be able to complete the deserialization as the reference type values in the <see cref="SerializationInfo"/> can't
/// get the final object.
///
/// <see cref="IObjectReference"/> is really the only practical way to represent singletons. A common pattern is to
/// nest an <see cref="IObjectReference"/> object in an <see cref="ISerializable"/> object. Specifying the nested
/// type when <see cref="ISerializable.GetObjectData(SerializationInfo, StreamingContext)"/> is called by invoking
/// <see cref="SerializationInfo.SetType(Type)"/> will get that type info serialized into the stream.
/// </devdoc>
internal sealed partial class Deserializer : IDeserializer
{
private readonly IReadOnlyDictionary<SerializationRecordId, SerializationRecord> _recordMap;
private readonly BinaryFormattedObject.ITypeResolver _typeResolver;
BinaryFormattedObject.ITypeResolver IDeserializer.TypeResolver => _typeResolver;
/// <inheritdoc cref="IDeserializer.Options"/>
private BinaryFormattedObject.Options Options { get; }
BinaryFormattedObject.Options IDeserializer.Options => Options;
/// <inheritdoc cref="IDeserializer.DeserializedObjects"/>
private readonly Dictionary<SerializationRecordId, object> _deserializedObjects = [];
IDictionary<SerializationRecordId, object> IDeserializer.DeserializedObjects => _deserializedObjects;
// Surrogate cache.
private readonly Dictionary<Type, ISerializationSurrogate?>? _surrogates;
// Queue of SerializationInfo objects that need to be applied. These are in depth first order,
// if there are no cycles in the graph this ensures that all objects are available when the
// SerializationInfo is applied.
//
// We also keep a hashset for quickly checking to make sure we do not complete objects before we
// actually apply the SerializationInfo. While we could mark them in the incomplete dependencies
// dictionary, to do so we'd need to know if any referenced object is going to get to this state
// even if it hasn't finished parsing, which isn't easy to do with cycles involved.
private Queue<PendingSerializationInfo>? _pendingSerializationInfo;
private HashSet<SerializationRecordId>? _pendingSerializationInfoIds;
private readonly Stack<ObjectRecordDeserializer> _parserStack = [];
/// <inheritdoc cref="IDeserializer.IncompleteObjects"/>
private readonly HashSet<SerializationRecordId> _incompleteObjects = [];
public HashSet<SerializationRecordId> IncompleteObjects => _incompleteObjects;
// For a given object id, the set of ids that it is waiting on to complete.
private Dictionary<SerializationRecordId, HashSet<SerializationRecordId>>? _incompleteDependencies;
// The pending value updaters. Scanned each time an object is completed.
private HashSet<ValueUpdater>? _pendingUpdates;
// Kept as a field to avoid allocating a new one every time we complete objects.
private readonly Queue<SerializationRecordId> _pendingCompletions = [];
private readonly SerializationRecordId _rootId;
// We group individual object events here to fire them all when we complete the graph.
private event Action<object?>? OnDeserialization;
private event Action<StreamingContext>? OnDeserialized;
private Deserializer(
SerializationRecordId rootId,
IReadOnlyDictionary<SerializationRecordId, SerializationRecord> recordMap,
BinaryFormattedObject.ITypeResolver typeResolver,
BinaryFormattedObject.Options options)
{
_rootId = rootId;
_recordMap = recordMap;
_typeResolver = typeResolver;
Options = options;
if (Options.SurrogateSelector is not null)
{
_surrogates = [];
}
}
/// <summary>
/// Deserializes the object graph for the given <paramref name="recordMap"/> and <paramref name="rootId"/>.
/// </summary>
[RequiresUnreferencedCode("Calls System.Windows.Forms.BinaryFormat.Deserializer.Deserializer.Deserialize()")]
internal static object Deserialize(
SerializationRecordId rootId,
IReadOnlyDictionary<SerializationRecordId, SerializationRecord> recordMap,
BinaryFormattedObject.ITypeResolver typeResolver,
BinaryFormattedObject.Options options)
{
var deserializer = new Deserializer(rootId, recordMap, typeResolver, options);
return deserializer.Deserialize();
}
[RequiresUnreferencedCode("Calls System.Windows.Forms.BinaryFormat.Deserializer.Deserializer.DeserializeRoot(SerializationRecordId)")]
private object Deserialize()
{
DeserializeRoot(_rootId);
// Complete all pending SerializationInfo objects.
int pendingCount = _pendingSerializationInfo?.Count ?? 0;
while (_pendingSerializationInfo is not null && _pendingSerializationInfo.Count > 0)
{
PendingSerializationInfo? pending = _pendingSerializationInfo.Dequeue();
// Using pendingCount to only requeue on the first pass.
if (--pendingCount >= 0
&& _pendingSerializationInfo.Count != 0
&& _incompleteDependencies is not null
&& _incompleteDependencies.TryGetValue(pending.ObjectId, out HashSet<SerializationRecordId>? dependencies))
{
// We can get here with nested ISerializable value types.
// Hopefully another pass will complete this.
if (dependencies.Count > 0)
{
_pendingSerializationInfo.Enqueue(pending);
continue;
}
Debug.Fail("Completed dependencies should have been removed from the dictionary.");
}
// All _pendingSerializationInfo objects are considered incomplete.
pending.Populate(_deserializedObjects, Options.StreamingContext);
_pendingSerializationInfoIds?.Remove(pending.ObjectId);
((IDeserializer)this).CompleteObject(pending.ObjectId);
}
if (_incompleteObjects.Count > 0 || (_pendingUpdates is not null && _pendingUpdates.Count > 0))
{
// This should never happen outside of corrupted data.
throw new SerializationException(SR.Serialization_Incomplete);
}
// Notify [OnDeserialized] instance methods for all relevant deserialized objects,
// then callback IDeserializationCallback on all objects that implement it.
OnDeserialized?.Invoke(Options.StreamingContext);
OnDeserialization?.Invoke(null);
return _deserializedObjects[_rootId];
}
[RequiresUnreferencedCode("Calls DeserializeNew(SerializationRecordId)")]
private void DeserializeRoot(SerializationRecordId rootId)
{
object root = DeserializeNew(rootId);
if (root is not ObjectRecordDeserializer parser)
{
return;
}
_parserStack.Push(parser);
while (_parserStack.Count > 0)
{
ObjectRecordDeserializer? currentParser = _parserStack.Pop();
SerializationRecordId requiredId;
while (!(requiredId = currentParser.Continue()).Equals(default(SerializationRecordId)))
{
// Beside ObjectRecordDeserializer, DeserializeNew can return a raw value like int, string or an array.
if (DeserializeNew(requiredId) is ObjectRecordDeserializer requiredParser)
{
// The required object is not complete.
// Push our current parser.
_parserStack.Push(currentParser);
// Push the required parser so we can complete it.
_parserStack.Push(requiredParser);
break;
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[RequiresUnreferencedCode("Calls System.Windows.Forms.BinaryFormat.Deserializer.ObjectRecordParser.Create(SerializationRecordId, IRecord, IDeserializer)")]
object DeserializeNew(SerializationRecordId id)
{
// Strings, string arrays, and primitive arrays can be completed without creating a
// parser object. Single primitives don't normally show up as records unless they are top
// level or are boxed into an interface reference. Checking for these requires costly
// string matches and as such we'll just create the parser object.
SerializationRecord record = _recordMap[id];
object? value = record.RecordType switch
{
SerializationRecordType.BinaryObjectString => ((PrimitiveTypeRecord<string>)record).Value,
SerializationRecordType.MemberPrimitiveTyped => ((PrimitiveTypeRecord)record).Value,
SerializationRecordType.ArraySingleString => ((SZArrayRecord<string>)record).GetArray(),
SerializationRecordType.ArraySinglePrimitive => ArrayRecordDeserializer.GetArraySinglePrimitive(record),
SerializationRecordType.BinaryArray => ArrayRecordDeserializer.GetSimpleBinaryArray((ArrayRecord)record, _typeResolver),
_ => null
};
if (value is not null)
{
_deserializedObjects.Add(record.Id, value);
return value;
}
// Not a simple case, need to do a full deserialization of the record.
if (!_incompleteObjects.Add(id))
{
// All objects should be available before they're asked for a second time.
throw new SerializationException(SR.Serialization_Cycle);
}
var deserializer = ObjectRecordDeserializer.Create(record, this);
// Add the object as soon as possible to support circular references.
_deserializedObjects.Add(id, deserializer.Object);
return deserializer;
}
}
ISerializationSurrogate? IDeserializer.GetSurrogate(Type type)
{
// If we decide not to cache, this method could be moved to the callsite.
if (_surrogates is null)
{
return null;
}
Debug.Assert(Options.SurrogateSelector is not null);
if (!_surrogates.TryGetValue(type, out ISerializationSurrogate? surrogate))
{
surrogate = Options.SurrogateSelector.GetSurrogate(type, Options.StreamingContext, out _);
_surrogates[type] = surrogate;
}
return surrogate;
}
void IDeserializer.PendSerializationInfo(PendingSerializationInfo pending)
{
_pendingSerializationInfo ??= new();
_pendingSerializationInfo.Enqueue(pending);
_pendingSerializationInfoIds ??= [];
_pendingSerializationInfoIds.Add(pending.ObjectId);
}
void IDeserializer.PendValueUpdater(ValueUpdater updater)
{
// Add the pending update and update the dependencies list.
_pendingUpdates ??= [];
_pendingUpdates.Add(updater);
_incompleteDependencies ??= [];
if (_incompleteDependencies.TryGetValue(updater.ObjectId, out HashSet<SerializationRecordId>? dependencies))
{
dependencies.Add(updater.ValueId);
}
else
{
_incompleteDependencies.Add(updater.ObjectId, [updater.ValueId]);
}
}
[UnconditionalSuppressMessage(
"Trimming",
"IL2026:Members annotated with 'RequiresUnreferencedCodeAttribute' require dynamic access otherwise can break functionality when trimming application code",
Justification = "The type is already in the cache of the TypeResolver, no need to mark this one again.")]
void IDeserializer.CompleteObject(SerializationRecordId id)
{
// Need to use a queue as Completion is recursive.
_pendingCompletions.Enqueue(id);
SerializationRecordId completed = default(SerializationRecordId);
while (_pendingCompletions.Count > 0)
{
SerializationRecordId completedId = _pendingCompletions.Dequeue();
_incompleteObjects.Remove(completedId);
// When we've recursed, we've done so because there are no more dependencies for the current id, so we can
// remove it from the dictionary. We have to pend as we can't remove while we're iterating the dictionary.
if (!completed.Equals(default(SerializationRecordId)))
{
_incompleteDependencies?.Remove(completed);
if (_pendingSerializationInfoIds is not null && _pendingSerializationInfoIds.Contains(completed))
{
// We came back for an object that has no remaining direct dependencies, but still has
// PendingSerializationInfo. As such it cannot be considered completed yet.
continue;
}
completed = default(SerializationRecordId);
}
if (_recordMap[completedId] is ClassRecord classRecord
&& (_incompleteDependencies is null || !_incompleteDependencies.ContainsKey(completedId)))
{
// There are no remaining dependencies. Hook any finished events for this object.
// Doing at the end of deserialization for simplicity.
Type type = _typeResolver.GetType(classRecord.TypeName);
object @object = _deserializedObjects[completedId];
OnDeserialized += SerializationEvents.GetOnDeserializedForType(type, @object);
if (@object is IDeserializationCallback callback)
{
OnDeserialization += callback.OnDeserialization;
}
if (@object is IObjectReference objectReference)
{
_deserializedObjects[completedId] = objectReference.GetRealObject(Options.StreamingContext);
}
}
if (_incompleteDependencies is null)
{
continue;
}
Debug.Assert(_pendingUpdates is not null);
foreach (KeyValuePair<SerializationRecordId, HashSet<SerializationRecordId>> pair in _incompleteDependencies)
{
SerializationRecordId incompleteId = pair.Key;
HashSet<SerializationRecordId> dependencies = pair.Value;
if (!dependencies.Remove(completedId))
{
continue;
}
// Search for fixups that need to be applied for this dependency.
int removals = _pendingUpdates.RemoveWhere((ValueUpdater updater) =>
{
if (!updater.ValueId.Equals(completedId))
{
return false;
}
updater.UpdateValue(_deserializedObjects);
return true;
});
if (dependencies.Count != 0)
{
continue;
}
// No more dependencies, enqueue for completion
completed = incompleteId;
_pendingCompletions.Enqueue(incompleteId);
}
}
}
}
#pragma warning restore SYSLIB0050 // Type or member is obsolete
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