| File: System\Xml\Xsl\XsltOld\CopyAction.cs | Web Access |
| Project: src\runtime\src\libraries\System.Private.Xml\src\System.Private.Xml.csproj (System.Private.Xml) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Diagnostics; using System.Xml; using System.Xml.XPath; using MS.Internal.Xml.XPath; namespace System.Xml.Xsl.XsltOld { internal sealed class CopyAction : ContainerAction { // Local execution states private const int NamespaceCopy = 5; private const int ContentsCopy = 6; private const int ProcessChildren = 7; private const int ChildrenOnly = 8; private bool _empty; internal override void Compile(Compiler compiler) { CompileAttributes(compiler); if (compiler.Recurse()) { CompileTemplate(compiler); compiler.ToParent(); } if (this.containedActions == null) _empty = true; } internal override bool CompileAttribute(Compiler compiler) { string name = compiler.Input.LocalName; if (Ref.Equal(name, compiler.Atoms.UseAttributeSets)) { AddAction(compiler.CreateUseAttributeSetsAction()); } else { return false; } return true; } internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); while (processor.CanContinue) { switch (frame.State) { case Initialized: if (Processor.IsRoot(frame.Node!)) { processor.PushActionFrame(frame); frame.State = ChildrenOnly; break; } if (!processor.CopyBeginEvent(frame.Node!, _empty)) { // This event wasn't processed break; } frame.State = NamespaceCopy; continue; case NamespaceCopy: frame.State = ContentsCopy; if (frame.Node!.NodeType == XPathNodeType.Element) { processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet); break; } continue; case ContentsCopy: if (frame.Node!.NodeType == XPathNodeType.Element && !_empty) { //Debug.Assert(frame.Node.HasValue == false); processor.PushActionFrame(frame); frame.State = ProcessChildren; break; } else { if (processor.CopyTextEvent(frame.Node)) { frame.State = ProcessChildren; continue; } else { // This event wasn't processed break; } } case ProcessChildren: if (processor.CopyEndEvent(frame.Node!)) { frame.Finished(); } break; case ChildrenOnly: frame.Finished(); break; default: Debug.Fail("Invalid CopyAction execution state"); break; } break; } } } }