| File: System\Xml\Xsl\QIL\QilNode.cs | Web Access |
| Project: src\runtime\src\libraries\System.Private.Xml\src\System.Private.Xml.csproj (System.Private.Xml) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Xml; using System.Xml.Schema; using System.Xml.Xsl; namespace System.Xml.Xsl.Qil { /// <summary> /// A node in the QIL tree. /// </summary> /// <remarks> /// Don't construct QIL nodes directly; instead, use the <see cref="QilFactory">QilFactory</see>. /// This base internal class is not abstract and may be instantiated in some cases (for example, true/false boolean literals). /// </remarks> internal class QilNode : IList<QilNode> { protected QilNodeType nodeType; protected XmlQueryType? xmlType; protected ISourceLineInfo? sourceLine; protected object? annotation; //----------------------------------------------- // Constructor //----------------------------------------------- /// <summary> /// Construct a new node /// </summary> public QilNode(QilNodeType nodeType) { this.nodeType = nodeType; } /// <summary> /// Construct a new node /// </summary> public QilNode(QilNodeType nodeType, XmlQueryType xmlType) { this.nodeType = nodeType; this.xmlType = xmlType; } //----------------------------------------------- // QilNode methods //----------------------------------------------- /// <summary> /// Access the QIL node type. /// </summary> public QilNodeType NodeType { get { return this.nodeType; } set { this.nodeType = value; } } /// <summary> /// Access the QIL type. /// </summary> public virtual XmlQueryType? XmlType { get { return this.xmlType; } set { this.xmlType = value; } } /// <summary> /// Line info information for tools support. /// </summary> public ISourceLineInfo? SourceLine { get { return this.sourceLine; } set { this.sourceLine = value; } } /// <summary> /// Access an annotation which may have been attached to this node. /// </summary> public object? Annotation { get { return this.annotation; } set { this.annotation = value; } } /// <summary> /// Create a new deep copy of this node. /// </summary> public virtual QilNode DeepClone(QilFactory f) { return new QilCloneVisitor(f).Clone(this); } /// <summary> /// Create a shallow copy of this node, copying all the fields. /// </summary> public virtual QilNode ShallowClone(QilFactory f) { QilNode n = (QilNode)MemberwiseClone(); f.TraceNode(n); return n; } //----------------------------------------------- // IList<QilNode> methods -- override //----------------------------------------------- public virtual int Count { get { return 0; } } public virtual QilNode this[int index] { get { throw new IndexOutOfRangeException(); } set { throw new IndexOutOfRangeException(); } } public virtual void Insert(int index, QilNode node) { throw new NotSupportedException(); } public virtual void RemoveAt(int index) { throw new NotSupportedException(); } //----------------------------------------------- // IList<QilNode> methods -- no need to override //----------------------------------------------- public IEnumerator<QilNode> GetEnumerator() { return new IListEnumerator<QilNode>(this); } IEnumerator IEnumerable.GetEnumerator() { return new IListEnumerator<QilNode>(this); } public virtual bool IsReadOnly { get { return false; } } public virtual void Add(QilNode node) { Insert(Count, node); } public virtual void Add(IList<QilNode> list) { for (int i = 0; i < list.Count; i++) Insert(Count, list[i]); } public virtual void Clear() { for (int index = Count - 1; index >= 0; index--) RemoveAt(index); } public virtual bool Contains(QilNode node) { return IndexOf(node) != -1; } public virtual void CopyTo(QilNode[] array, int index) { for (int i = 0; i < Count; i++) array[index + i] = this[i]; } public virtual bool Remove(QilNode node) { int index = IndexOf(node); if (index >= 0) { RemoveAt(index); return true; } return false; } public virtual int IndexOf(QilNode node) { for (int i = 0; i < Count; i++) if (node.Equals(this[i])) return i; return -1; } //----------------------------------------------- // Debug //----------------------------------------------- #if QIL_TRACE_NODE_CREATION private int nodeId; private string nodeLoc; public int NodeId { get { return nodeId; } set { nodeId = value; } } public string NodeLocation { get { return nodeLoc; } set { nodeLoc = value; } } #endif } }