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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics;
using System.Xml;
using System.Xml.XPath;
using StackInt = MS.Internal.Xml.XPath.ClonableStack<int>;
using StackNav = MS.Internal.Xml.XPath.ClonableStack<System.Xml.XPath.XPathNavigator>;
namespace MS.Internal.Xml.XPath
{
// This class implements Children axis on Ancestor & Descendant inputs. (as well as id(), preceding, following)
// The problem here is that is descendant::*/child::* and ancestor::*/child::* can produce duplicates nodes
// The algorithm heavily uses the fact that in our implementation of both AncestorQuery and DescendantQuery return nodes in document order.
// As result first child is always before or equal of next input.
// So we don't need to call DecideNextNode() when needInput == true && stack is empty.
internal sealed class CacheChildrenQuery : ChildrenQuery
{
private XPathNavigator? _nextInput;
private readonly StackNav _elementStk;
private readonly StackInt _positionStk;
private bool _needInput;
#if DEBUG
private XPathNavigator? _lastNode;
#endif
public CacheChildrenQuery(Query qyInput, string name, string prefix, XPathNodeType type) : base(qyInput, name, prefix, type)
{
_elementStk = new StackNav();
_positionStk = new StackInt();
_needInput = true;
}
private CacheChildrenQuery(CacheChildrenQuery other) : base(other)
{
_nextInput = Clone(other._nextInput);
_elementStk = other._elementStk.Clone();
_positionStk = other._positionStk.Clone();
_needInput = other._needInput;
#if DEBUG
_lastNode = Clone(other._lastNode);
#endif
}
public override void Reset()
{
_nextInput = null;
_elementStk.Clear();
_positionStk.Clear();
_needInput = true;
base.Reset();
#if DEBUG
_lastNode = null;
#endif
}
public override XPathNavigator? Advance()
{
do
{
if (_needInput)
{
if (_elementStk.Count == 0)
{
currentNode = GetNextInput();
if (currentNode == null)
{
return null;
}
if (!currentNode.MoveToFirstChild())
{
continue;
}
position = 0;
}
else
{
currentNode = _elementStk.Pop();
position = _positionStk.Pop();
if (!DecideNextNode())
{
continue;
}
}
_needInput = false;
}
else
{
if (!currentNode!.MoveToNext() || !DecideNextNode())
{
_needInput = true;
continue;
}
}
if (matches(currentNode))
{
position++;
return currentNode;
}
} while (true);
} // Advance
private bool DecideNextNode()
{
_nextInput = GetNextInput();
if (_nextInput != null)
{
if (CompareNodes(currentNode!, _nextInput) == XmlNodeOrder.After)
{
_elementStk.Push(currentNode!);
_positionStk.Push(position);
currentNode = _nextInput;
_nextInput = null;
if (!currentNode.MoveToFirstChild())
{
return false;
}
position = 0;
}
}
return true;
}
private XPathNavigator? GetNextInput()
{
XPathNavigator? result;
if (_nextInput != null)
{
result = _nextInput;
_nextInput = null;
}
else
{
result = qyInput.Advance();
if (result != null)
{
result = result.Clone();
}
}
return result;
}
public override XPathNodeIterator Clone() { return new CacheChildrenQuery(this); }
} // Children Query}
}
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