1 write to _xsm
System.Private.Xml (1)
System\Xml\Xsl\XsltOld\Processor.cs (1)
343_xsm = new StateMachine();
21 references to _xsm
System.Private.Xml (21)
System\Xml\Xsl\XsltOld\Processor.cs (21)
732Debug.Assert(_xsm != null); 734int stateOutlook = _xsm.BeginOutlook(nodeType); 745_xsm.Begin(nodeType); 746Debug.Assert(StateMachine.StateOnly(stateOutlook) == _xsm.State); 750_xsm.Begin(nodeType); 751Debug.Assert(StateMachine.StateOnly(stateOutlook) == _xsm.State); 775Debug.Assert(_xsm != null); 782int stateOutlook = _xsm.BeginOutlook(XPathNodeType.Text); 787_xsm.Begin(XPathNodeType.Text); 788Debug.Assert(StateMachine.StateOnly(stateOutlook) == _xsm.State); 792_xsm.Begin(XPathNodeType.Text); 793Debug.Assert(StateMachine.StateOnly(stateOutlook) == _xsm.State); 810Debug.Assert(_xsm != null); 818int stateOutlook = _xsm.EndOutlook(nodeType); 823_xsm.End(nodeType); 824Debug.Assert(StateMachine.StateOnly(stateOutlook) == _xsm.State); 827_xsm.End(nodeType); 828Debug.Assert(StateMachine.StateOnly(stateOutlook) == _xsm.State, 958_builder!.OutputState = _xsm.State; 963_xsm.Reset(); 972_xsm.State = _builder.OutputState;