66 references to State
System.Private.Xml (66)
System\Xml\Core\XmlCharCheckingReader.cs (41)
32
private
State
_state;
53
_state =
State
.Initial;
108
if (_state ==
State
.InReadBinary)
117
if (_state ==
State
.InReadBinary)
126
if (_state ==
State
.InReadBinary)
135
if (_state ==
State
.InReadBinary)
144
if (_state ==
State
.InReadBinary)
153
if (_state ==
State
.InReadBinary)
164
case
State
.Initial:
165
_state =
State
.Interactive;
168
goto case
State
.Interactive;
172
case
State
.Error:
175
case
State
.InReadBinary:
177
_state =
State
.Interactive;
178
goto case
State
.Interactive;
180
case
State
.Interactive:
364
case
State
.Initial:
366
case
State
.Error:
368
case
State
.InReadBinary:
369
case
State
.Interactive:
378
if (_state ==
State
.InReadBinary)
400
if (_state !=
State
.InReadBinary)
407
_state =
State
.InReadBinary;
426
_state =
State
.Interactive;
432
_state =
State
.InReadBinary;
443
if (_state !=
State
.InReadBinary)
450
_state =
State
.InReadBinary;
469
_state =
State
.Interactive;
475
_state =
State
.InReadBinary;
491
if (_state !=
State
.InReadBinary)
498
_state =
State
.InReadBinary;
517
_state =
State
.Interactive;
523
_state =
State
.InReadBinary;
538
if (_state !=
State
.InReadBinary)
545
_state =
State
.InReadBinary;
564
_state =
State
.Interactive;
570
_state =
State
.InReadBinary;
580
_state =
State
.Error;
586
_state =
State
.Error;
616
_state =
State
.Error;
628
_state =
State
.Interactive;
System\Xml\Core\XmlCharCheckingReaderAsync.cs (25)
22
case
State
.Initial:
23
_state =
State
.Interactive;
26
goto case
State
.Interactive;
30
case
State
.Error:
33
case
State
.InReadBinary:
34
_state =
State
.Interactive;
39
_state =
State
.Interactive;
40
goto case
State
.Interactive;
42
case
State
.Interactive:
226
if (_state !=
State
.InReadBinary)
233
_state =
State
.InReadBinary;
252
_state =
State
.Interactive;
258
_state =
State
.InReadBinary;
269
if (_state !=
State
.InReadBinary)
276
_state =
State
.InReadBinary;
295
_state =
State
.Interactive;
301
_state =
State
.InReadBinary;
322
if (_state !=
State
.InReadBinary)
329
_state =
State
.InReadBinary;
348
_state =
State
.Interactive;
354
_state =
State
.InReadBinary;
376
if (_state !=
State
.InReadBinary)
383
_state =
State
.InReadBinary;
402
_state =
State
.Interactive;
408
_state =
State
.InReadBinary;