66 references to State
System.Private.Xml (66)
System\Xml\Core\XmlCharCheckingReader.cs (41)
32private State _state; 53_state = State.Initial; 108if (_state == State.InReadBinary) 117if (_state == State.InReadBinary) 126if (_state == State.InReadBinary) 135if (_state == State.InReadBinary) 144if (_state == State.InReadBinary) 153if (_state == State.InReadBinary) 164case State.Initial: 165_state = State.Interactive; 168goto case State.Interactive; 172case State.Error: 175case State.InReadBinary: 177_state = State.Interactive; 178goto case State.Interactive; 180case State.Interactive: 364case State.Initial: 366case State.Error: 368case State.InReadBinary: 369case State.Interactive: 378if (_state == State.InReadBinary) 400if (_state != State.InReadBinary) 407_state = State.InReadBinary; 426_state = State.Interactive; 432_state = State.InReadBinary; 443if (_state != State.InReadBinary) 450_state = State.InReadBinary; 469_state = State.Interactive; 475_state = State.InReadBinary; 491if (_state != State.InReadBinary) 498_state = State.InReadBinary; 517_state = State.Interactive; 523_state = State.InReadBinary; 538if (_state != State.InReadBinary) 545_state = State.InReadBinary; 564_state = State.Interactive; 570_state = State.InReadBinary; 580_state = State.Error; 586_state = State.Error; 616_state = State.Error; 628_state = State.Interactive;
System\Xml\Core\XmlCharCheckingReaderAsync.cs (25)
22case State.Initial: 23_state = State.Interactive; 26goto case State.Interactive; 30case State.Error: 33case State.InReadBinary: 34_state = State.Interactive; 39_state = State.Interactive; 40goto case State.Interactive; 42case State.Interactive: 226if (_state != State.InReadBinary) 233_state = State.InReadBinary; 252_state = State.Interactive; 258_state = State.InReadBinary; 269if (_state != State.InReadBinary) 276_state = State.InReadBinary; 295_state = State.Interactive; 301_state = State.InReadBinary; 322if (_state != State.InReadBinary) 329_state = State.InReadBinary; 348_state = State.Interactive; 354_state = State.InReadBinary; 376if (_state != State.InReadBinary) 383_state = State.InReadBinary; 402_state = State.Interactive; 408_state = State.InReadBinary;