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// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace Windows.Win32
{
namespace Graphics.GdiPlus
{
/// <summary>A matrix is a special data type that contains between one and sixteen components. Every component of a matrix must be of the same type.</summary>
/// <remarks>
/// <para><see href="https://learn.microsoft.com/windows/win32/direct3dhlsl/dx-graphics-hlsl-matrix">Learn more about this API from docs.microsoft.com</see>.</para>
/// </remarks>
[DebuggerDisplay("{Value}")]
[global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")]
internal readonly partial struct Matrix
: IEquatable<Matrix>
{
internal readonly nint Value;
internal Matrix(nint value) => this.Value = value;
public static implicit operator nint(Matrix value) => value.Value;
public static explicit operator Matrix(nint value) => new Matrix(value);
public static bool operator ==(Matrix left, Matrix right) => left.Value == right.Value;
public static bool operator !=(Matrix left, Matrix right) => !(left == right);
public bool Equals(Matrix other) => this.Value == other.Value;
public override bool Equals(object obj) => obj is Matrix other && this.Equals(other);
public override int GetHashCode() => this.Value.GetHashCode();
public override string ToString() => $"0x{this.Value:x}";
}
}
}
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