| File: _generated\151\Windows.Win32.INVOKEKIND.g.cs | Web Access |
| Project: src\winforms\src\System.Private.Windows.Core\src\System.Private.Windows.Core.csproj (System.Private.Windows.Core) |
// ------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> // ------------------------------------------------------------------------------ #pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981,SYSLIB1092,CS3021,CS3019 using global::System; using global::System.Diagnostics; using global::System.Diagnostics.CodeAnalysis; using global::System.Runtime.CompilerServices; using global::System.Runtime.InteropServices; using global::System.Runtime.Versioning; using winmdroot = global::Windows.Win32; namespace Windows.Win32 { namespace System.Com { /// <summary>Specifies the way a function is invoked.</summary> /// <remarks>In C, value assignment is written as *pobj1 = *pobj2, while reference assignment is written as pobj1 = pobj2. Other languages have other syntactic conventions. A property or data member can support only a value assignment, a reference assignment, or both. The INVOKEKIND enumeration constants are the same constants that are passed to <a href="https://docs.microsoft.com/previous-versions/windows/desktop/api/oaidl/nf-oaidl-idispatch-invoke">IDispatch::Invoke</a> to specify the way in which a function is invoked.</remarks> [global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.287+85e3fa26dd.RR")] internal enum INVOKEKIND { /// <summary>The member is called using a normal function invocation syntax.</summary> INVOKE_FUNC = 1, /// <summary>The function is invoked using a normal property-access syntax.</summary> INVOKE_PROPERTYGET = 2, /// <summary>The function is invoked using a property value assignment syntax. Syntactically, a typical programming language might represent changing a property in the same way as assignment. For example: object.property : = value.</summary> INVOKE_PROPERTYPUT = 4, /// <summary>The function is invoked using a property reference assignment syntax.</summary> INVOKE_PROPERTYPUTREF = 8, } } }