File: Windows\Win32\Graphics\Gdi\SetMapModeScope.cs
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Project: src\src\System.Private.Windows.Core\src\System.Private.Windows.Core.csproj (System.Private.Windows.Core)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
namespace Windows.Win32.Graphics.Gdi;
 
/// <summary>
///  Helper to scope selecting a given mapping mode into a HDC. Restores the original mapping mode into the HDC
///  when disposed.
/// </summary>
/// <remarks>
///  <para>
///   Use in a <see langword="using" /> statement. If you must pass this around, always pass by
///   <see langword="ref" /> to avoid duplicating the handle and resetting multiple times.
///  </para>
/// </remarks>
#if DEBUG
internal class SetMapModeScope : DisposalTracking.Tracker, IDisposable
#else
internal readonly ref struct SetMapModeScope
#endif
{
    private readonly HDC_MAP_MODE _previousMapMode;
    private readonly HDC _hdc;
 
    /// <summary>
    ///  Sets the <paramref name="mapMode"/> in the given <paramref name="hdc"/> using
    ///  <see cref="PInvokeCore.SetMapMode(HDC, HDC_MAP_MODE)"/>.
    /// </summary>
    public SetMapModeScope(HDC hdc, HDC_MAP_MODE mapMode)
    {
        _previousMapMode = (HDC_MAP_MODE)PInvokeCore.SetMapMode(hdc, mapMode);
 
        // If we didn't actually change the map mode, don't keep the HDC so we skip putting back the same state.
        _hdc = mapMode == _previousMapMode ? default : hdc;
    }
 
    public void Dispose()
    {
        if (!_hdc.IsNull)
        {
            PInvokeCore.SetMapMode(_hdc, _previousMapMode);
        }
 
#if DEBUG
        GC.SuppressFinalize(this);
#endif
    }
}