File: Windows\Win32\Graphics\Gdi\SaveDcScope.cs
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Project: src\src\System.Private.Windows.Core\src\System.Private.Windows.Core.csproj (System.Private.Windows.Core)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
namespace Windows.Win32.Graphics.Gdi;
 
/// <summary>
///  Helper to scope lifetime of a saved device context state.
/// </summary>
/// <remarks>
///  <para>
///   Use in a <see langword="using" /> statement. If you must pass this around, always pass by <see langword="ref" />
///   to avoid duplicating the handle and risking a double restore.
///  </para>
///  <para>
///   The state that is saved includes ICM (color management), palette, path drawing state, and other objects
///   that are selected into the DC (bitmap, brush, pen, clipping region, font).
///  </para>
///  <para>
///   Ideally saving the entire DC state can be avoided for simple drawing operations and relying on restoring
///   individual state pieces can be done instead (putting back the original pen, etc.).
///  </para>
/// </remarks>
internal readonly ref struct SaveDcScope
{
    public HDC HDC { get; }
    private readonly int _savedState;
 
    /// <summary>
    ///  Saves the device context state using <see cref="PInvokeCore.SaveDC(HDC)"/>.
    /// </summary>
    /// <param name="hdc"></param>
    public SaveDcScope(HDC hdc)
    {
        _savedState = PInvokeCore.SaveDC(hdc);
        HDC = hdc;
    }
 
    public void Dispose()
    {
        if (_savedState != 0)
        {
            PInvokeCore.RestoreDC(HDC, _savedState);
        }
    }
}