File: Windows.Win32.SYSKIND.g.cs
Project: src\src\System.Private.Windows.Core\src\System.Private.Windows.Core.csproj (System.Private.Windows.Core)
// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace Windows.Win32
{
	namespace System.Com
	{
		/// <summary>Identifies the target operating system platform.</summary>
		/// <remarks>
		/// <para><see href="https://learn.microsoft.com/windows/win32/api/oaidl/ne-oaidl-syskind">Learn more about this API from docs.microsoft.com</see>.</para>
		/// </remarks>
		[global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")]
		internal enum SYSKIND
		{
			/// <summary>The target operating system for the type library is 16-bit Windows. By default, data members are packed.</summary>
			SYS_WIN16 = 0,
			/// <summary>The target operating system for the type library is 32-bit Windows. By default, data members are naturally aligned (for example, 2-byte integers are aligned on even-byte boundaries; 4-byte integers are aligned on quad-word boundaries, and so on).</summary>
			SYS_WIN32 = 1,
			/// <summary>The target operating system for the type library is Apple Macintosh. By default, all data members are aligned on even-byte boundaries.</summary>
			SYS_MAC = 2,
			/// <summary>The target operating system for the type library is 64-bit Windows.</summary>
			SYS_WIN64 = 3,
		}
	}
}