File: Windows.Win32.PALETTEENTRY.g.cs
Project: src\src\System.Private.Windows.Core\src\System.Private.Windows.Core.csproj (System.Private.Windows.Core)
// ------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------

#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace Windows.Win32
{
	namespace Graphics.Gdi
	{
		/// <summary>Specifies the color and usage of an entry in a logical palette.</summary>
		/// <remarks>
		/// <para><see href="https://learn.microsoft.com/windows/win32/api/wingdi/ns-wingdi-paletteentry">Learn more about this API from docs.microsoft.com</see>.</para>
		/// </remarks>
		[global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")]
		internal partial struct PALETTEENTRY
		{
			/// <summary>
			/// <para>Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">BYTE</a></b> The red intensity value for the palette entry.</para>
			/// <para><see href="https://learn.microsoft.com/windows/win32/api/wingdi/ns-wingdi-paletteentry#members">Read more on docs.microsoft.com</see>.</para>
			/// </summary>
			internal byte peRed;

			/// <summary>
			/// <para>Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">BYTE</a></b> The green intensity value for the palette entry.</para>
			/// <para><see href="https://learn.microsoft.com/windows/win32/api/wingdi/ns-wingdi-paletteentry#members">Read more on docs.microsoft.com</see>.</para>
			/// </summary>
			internal byte peGreen;

			/// <summary>
			/// <para>Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">BYTE</a></b> The blue intensity value for the palette entry.</para>
			/// <para><see href="https://learn.microsoft.com/windows/win32/api/wingdi/ns-wingdi-paletteentry#members">Read more on docs.microsoft.com</see>.</para>
			/// </summary>
			internal byte peBlue;

			/// <summary>
			/// <para>Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">BYTE</a></b> The alpha intensity value for the palette entry. Note that as of DirectX 8, this member is treated differently than documented for Windows.</para>
			/// <para><see href="https://learn.microsoft.com/windows/win32/api/wingdi/ns-wingdi-paletteentry#members">Read more on docs.microsoft.com</see>.</para>
			/// </summary>
			internal byte peFlags;
		}
	}
}