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// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
#pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981
using global::System;
using global::System.Diagnostics;
using global::System.Diagnostics.CodeAnalysis;
using global::System.Runtime.CompilerServices;
using global::System.Runtime.InteropServices;
using global::System.Runtime.Versioning;
using winmdroot = global::Windows.Win32;
namespace Windows.Win32
{
namespace Graphics.Gdi
{
/// <summary>The PAINTSTRUCT structure contains information for an application. This information can be used to paint the client area of a window owned by that application.</summary>
/// <remarks>
/// <para><see href="https://learn.microsoft.com/windows/win32/api/winuser/ns-winuser-paintstruct">Learn more about this API from docs.microsoft.com</see>.</para>
/// </remarks>
[global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.151+58e949951d.RR")]
internal partial struct PAINTSTRUCT
{
/// <summary>A handle to the display DC to be used for painting.</summary>
internal winmdroot.Graphics.Gdi.HDC hdc;
/// <summary>Indicates whether the background must be erased. This value is nonzero if the application should erase the background. The application is responsible for erasing the background if a window class is created without a background brush. For more information, see the description of the <b>hbrBackground</b> member of the <a href="https://docs.microsoft.com/windows/desktop/api/winuser/ns-winuser-wndclassa">WNDCLASS</a> structure.</summary>
internal winmdroot.Foundation.BOOL fErase;
/// <summary>A <a href="https://docs.microsoft.com/windows/desktop/api/windef/ns-windef-rect">RECT</a> structure that specifies the upper left and lower right corners of the rectangle in which the painting is requested, in device units relative to the upper-left corner of the client area.</summary>
internal winmdroot.Foundation.RECT rcPaint;
/// <summary>Reserved; used internally by the system.</summary>
internal winmdroot.Foundation.BOOL fRestore;
/// <summary>Reserved; used internally by the system.</summary>
internal winmdroot.Foundation.BOOL fIncUpdate;
/// <summary>Reserved; used internally by the system.</summary>
internal winmdroot.__byte_32 rgbReserved;
}
}
}
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