1 write to _bufferScope
System.Private.Windows.Core (1)
Windows\Win32\Graphics\Gdi\ArgbBuffer.cs (1)
25_bufferScope = new BufferScope<ARGB>(new Span<ARGB>(s, StackSpace), length);
4 references to _bufferScope
System.Private.Windows.Core (4)
Windows\Win32\Graphics\Gdi\ArgbBuffer.cs (4)
33_bufferScope[i] = colors[i]; 38ref Unsafe.As<ARGB, uint>(ref _bufferScope.GetPinnableReference()); 40public readonly Color[] ToColorArray(int length) => ARGB.ToColorArray(_bufferScope[..length]); 42public void Dispose() => _bufferScope.Dispose();