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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Numerics;
namespace System;
public static class ComparisonHelpers
{
public static bool EqualsInteger<T>(T x, T y, T variance)
where T : struct, IBinaryInteger<T>
{
ArgumentOutOfRangeException.ThrowIfLessThan(variance, T.Zero);
return T.Abs(x > y ? x - y : y - x) <= variance;
}
public static bool EqualsFloating<T>(T x, T y, T variance)
where T : struct, IFloatingPoint<T>
{
ArgumentOutOfRangeException.ThrowIfLessThan(variance, T.Zero);
if (T.IsNaN(x))
{
return T.IsNaN(y);
}
else if (T.IsNaN(y))
{
return false;
}
if (T.IsNegativeInfinity(x))
{
return T.IsNegativeInfinity(y);
}
else if (T.IsNegativeInfinity(y))
{
return false;
}
if (T.IsPositiveInfinity(x))
{
return T.IsPositiveInfinity(y);
}
else if (T.IsPositiveInfinity(y))
{
return false;
}
if (IsNegativeZero(x))
{
if (IsNegativeZero(y))
{
return true;
}
if (IsPositiveZero(variance) || IsNegativeZero(variance))
{
return false;
}
// When the variance is not +-0.0, then we are handling a case where
// the actual result is expected to not be exactly -0.0 on some platforms
// and we should fallback to checking if it is within the allowed variance instead.
}
else if (IsNegativeZero(y))
{
if (IsPositiveZero(variance) || IsNegativeZero(variance))
{
return false;
}
// When the variance is not +-0.0, then we are handling a case where
// the actual result is expected to not be exactly -0.0 on some platforms
// and we should fallback to checking if it is within the allowed variance instead.
}
if (IsPositiveZero(x))
{
if (IsPositiveZero(y))
{
return true;
}
if (IsPositiveZero(variance) || IsNegativeZero(variance))
{
return false;
}
// When the variance is not +-0.0, then we are handling a case where
// the actual result is expected to not be exactly +0.0 on some platforms
// and we should fallback to checking if it is within the allowed variance instead.
}
else if (IsPositiveZero(y))
{
if (IsPositiveZero(variance) || IsNegativeZero(variance))
{
return false;
}
// When the variance is not +-0.0, then we are handling a case where
// the actual result is expected to not be exactly +0.0 on some platforms
// and we should fallback to checking if it is within the allowed variance instead.
}
return T.Abs(x > y ? x - y : y - x) <= variance;
static unsafe bool IsNegativeZero(T value) => T.IsZero(value) && T.IsNegative(value);
static unsafe bool IsPositiveZero(T value) => T.IsZero(value) && T.IsPositive(value);
}
}
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