1 write to Architecture
System.Private.TypeLoader (1)
src\runtime\src\coreclr\tools\Common\TypeSystem\Common\TargetDetails.cs (1)
195Architecture = architecture;
18 references to Architecture
System.Private.TypeLoader (18)
src\runtime\src\coreclr\tools\Common\TypeSystem\Common\ArrayType.cs (1)
265if (Context.Target.Architecture == TargetArchitecture.X86)
src\runtime\src\coreclr\tools\Common\TypeSystem\Common\TargetDetails.cs (17)
78switch (Architecture) 99return Architecture != TargetArchitecture.Wasm32; 110if (Architecture == TargetArchitecture.ARM) 115else if (Architecture == TargetArchitecture.ARM64) 120else if (Architecture == TargetArchitecture.LoongArch64) 124else if (Architecture == TargetArchitecture.RiscV64) 179switch (Architecture) 276switch (Architecture) 307return Architecture == TargetArchitecture.Wasm32; 349Debug.Assert(Architecture == TargetArchitecture.ARM || 350Architecture == TargetArchitecture.ARM64 || 351Architecture == TargetArchitecture.LoongArch64 || 352Architecture == TargetArchitecture.RiscV64 || 353Architecture == TargetArchitecture.X64 || 354Architecture == TargetArchitecture.X86); 363public int CodeDelta { get => (Architecture == TargetArchitecture.ARM) ? 1 : 0; } 373return Architecture is TargetArchitecture.ARM or TargetArchitecture.Wasm32;