1 write to Architecture
System.Private.TypeLoader (1)
src\runtime\src\coreclr\tools\Common\TypeSystem\Common\TargetDetails.cs (1)
195
Architecture
= architecture;
18 references to Architecture
System.Private.TypeLoader (18)
src\runtime\src\coreclr\tools\Common\TypeSystem\Common\ArrayType.cs (1)
265
if (Context.Target.
Architecture
== TargetArchitecture.X86)
src\runtime\src\coreclr\tools\Common\TypeSystem\Common\TargetDetails.cs (17)
78
switch (
Architecture
)
99
return
Architecture
!= TargetArchitecture.Wasm32;
110
if (
Architecture
== TargetArchitecture.ARM)
115
else if (
Architecture
== TargetArchitecture.ARM64)
120
else if (
Architecture
== TargetArchitecture.LoongArch64)
124
else if (
Architecture
== TargetArchitecture.RiscV64)
179
switch (
Architecture
)
276
switch (
Architecture
)
307
return
Architecture
== TargetArchitecture.Wasm32;
349
Debug.Assert(
Architecture
== TargetArchitecture.ARM ||
350
Architecture
== TargetArchitecture.ARM64 ||
351
Architecture
== TargetArchitecture.LoongArch64 ||
352
Architecture
== TargetArchitecture.RiscV64 ||
353
Architecture
== TargetArchitecture.X64 ||
354
Architecture
== TargetArchitecture.X86);
363
public int CodeDelta { get => (
Architecture
== TargetArchitecture.ARM) ? 1 : 0; }
373
return
Architecture
is TargetArchitecture.ARM or TargetArchitecture.Wasm32;