1 write to GcDataSize
System.Private.TypeLoader (1)
Internal\Runtime\TypeLoader\TypeBuilder.cs (1)
387
state.
GcDataSize
= checked((int)typeInfoParser.GetUnsigned());
4 references to GcDataSize
System.Private.TypeLoader (4)
Internal\Runtime\TypeLoader\EETypeCreator.cs (4)
213
if (state.
GcDataSize
!= 0)
239
state.
GcDataSize
!= 0,
339
if (state.
GcDataSize
!= 0)
602
Debug.Assert(0 == state.
GcDataSize
);