| File: Internal\Runtime\TypeLoader\NativeLayoutInterfacesAlgorithm.cs | Web Access |
| Project: src\runtime\src\coreclr\nativeaot\System.Private.TypeLoader\src\System.Private.TypeLoader.csproj (System.Private.TypeLoader) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Diagnostics; using Internal.NativeFormat; using Internal.Runtime.Augments; using Internal.TypeSystem; namespace Internal.Runtime.TypeLoader { /// <summary> /// Reads interfaces for native layout types /// </summary> internal class NativeLayoutInterfacesAlgorithm : RuntimeInterfacesAlgorithm { public override DefType[] ComputeRuntimeInterfaces(TypeDesc type) { TypeBuilderState state = type.GetOrCreateTypeBuilderState(); int totalInterfaces = RuntimeAugments.GetInterfaceCount(state.TemplateType.RuntimeTypeHandle); TypeLoaderLogger.WriteLine("Building runtime interfaces for type " + type.ToString() + " (total interfaces = " + totalInterfaces.LowLevelToString() + ") ..."); DefType[] interfaces = new DefType[totalInterfaces]; int numInterfaces = 0; // // Copy over all interfaces from base class // if (type.BaseType != null) { foreach (var baseInterface in type.BaseType.RuntimeInterfaces) { // There should be no duplicates Debug.Assert(!InterfaceInSet(interfaces, numInterfaces, baseInterface)); interfaces[numInterfaces++] = baseInterface; TypeLoaderLogger.WriteLine(" -> Added basetype interface " + baseInterface.ToString() + " on type " + type.ToString()); } } NativeParser typeInfoParser = state.GetParserForNativeLayoutInfo(); NativeParser interfaceParser = typeInfoParser.GetParserForBagElementKind(BagElementKind.ImplementedInterfaces); TypeDesc[] implementedInterfaces; if (!interfaceParser.IsNull) implementedInterfaces = state.NativeLayoutInfo.LoadContext.GetTypeSequence(ref interfaceParser); else implementedInterfaces = TypeDesc.EmptyTypes; // Note that the order in which the interfaces are added to the list is same as the order in which the MDIL binder adds them. // It is required for correctness foreach (TypeDesc interfaceType in implementedInterfaces) { DefType interfaceTypeAsDefType = (DefType)interfaceType; // Skip duplicates if (InterfaceInSet(interfaces, numInterfaces, interfaceTypeAsDefType)) continue; interfaces[numInterfaces++] = interfaceTypeAsDefType; TypeLoaderLogger.WriteLine(" -> Added interface " + interfaceTypeAsDefType.ToString() + " on type " + type.ToString()); foreach (var inheritedInterface in interfaceTypeAsDefType.RuntimeInterfaces) { // Skip duplicates if (InterfaceInSet(interfaces, numInterfaces, inheritedInterface)) continue; interfaces[numInterfaces++] = inheritedInterface; TypeLoaderLogger.WriteLine(" -> Added inherited interface " + inheritedInterface.ToString() + " on type " + type.ToString()); } } // TODO: Handle the screwy cases of generic interface folding Debug.Assert(numInterfaces == totalInterfaces, "Unexpected number of interfaces"); return interfaces; } /// <summary> /// Checks if the interface exists in the list of interfaces /// </summary> private static bool InterfaceInSet(DefType[] interfaces, int numInterfaces, DefType interfaceType) { for (int i = 0; i < numInterfaces; i++) { if (interfaces[i].Equals(interfaceType)) return true; } return false; } } }