1 write to _locals
System.Private.DataContractSerialization (1)
System\Runtime\Serialization\BitFlagsGenerator.cs (1)
22_locals = new LocalBuilder[localCount];
9 references to _locals
System.Private.DataContractSerialization (9)
System\Runtime\Serialization\BitFlagsGenerator.cs (9)
23for (int i = 0; i < _locals.Length; i++) 25_locals[i] = ilg.DeclareLocal(typeof(byte), (byte)0); 50return _locals[i]; 55return _locals.Length; 60LocalBuilder local = _locals[GetByteIndex(bitIndex)]; 72_ilg.NewArray(typeof(byte), _locals.Length); 74for (int i = 0; i < _locals.Length; i++) 76_ilg.StoreArrayElement(localArray, i, _locals[i]); 83LocalBuilder local = _locals[GetByteIndex(bitIndex)];