1 write to _locals
System.Private.DataContractSerialization (1)
System\Runtime\Serialization\BitFlagsGenerator.cs (1)
22
_locals
= new LocalBuilder[localCount];
9 references to _locals
System.Private.DataContractSerialization (9)
System\Runtime\Serialization\BitFlagsGenerator.cs (9)
23
for (int i = 0; i <
_locals
.Length; i++)
25
_locals
[i] = ilg.DeclareLocal(typeof(byte), (byte)0);
50
return
_locals
[i];
55
return
_locals
.Length;
60
LocalBuilder local =
_locals
[GetByteIndex(bitIndex)];
72
_ilg.NewArray(typeof(byte),
_locals
.Length);
74
for (int i = 0; i <
_locals
.Length; i++)
76
_ilg.StoreArrayElement(localArray, i,
_locals
[i]);
83
LocalBuilder local =
_locals
[GetByteIndex(bitIndex)];