// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Runtime.Versioning; namespace System.Threading { /// <summary>Methods for accessing memory with volatile semantics.</summary> public static class Volatile { // The runtime may replace these implementations with more efficient ones in some cases. // In coreclr, for example, see importercalls.cpp. #region Boolean private struct VolatileBoolean { public volatile bool Value; } [Intrinsic] [NonVersionable] public static bool Read(ref readonly bool location) => Unsafe.As<bool, VolatileBoolean>(ref Unsafe.AsRef(in location)).Value; [Intrinsic] [NonVersionable] public static void Write(ref bool location, bool value) => Unsafe.As<bool, VolatileBoolean>(ref location).Value = value; #endregion #region Byte private struct VolatileByte { public volatile byte Value; } [Intrinsic] [NonVersionable] public static byte Read(ref readonly byte location) => Unsafe.As<byte, VolatileByte>(ref Unsafe.AsRef(in location)).Value; [Intrinsic] [NonVersionable] public static void Write(ref byte location, byte value) => Unsafe.As<byte, VolatileByte>(ref location).Value = value; #endregion #region Double [Intrinsic] [NonVersionable] public static double Read(ref readonly double location) { long result = Read(ref Unsafe.As<double, long>(ref Unsafe.AsRef(in location))); return BitConverter.Int64BitsToDouble(result); } [Intrinsic] [NonVersionable] public static void Write(ref double location, double value) => Write(ref Unsafe.As<double, long>(ref location), BitConverter.DoubleToInt64Bits(value)); #endregion #region Int16 private struct VolatileInt16 { public volatile short Value; } [Intrinsic] [NonVersionable] public static short Read(ref readonly short location) => Unsafe.As<short, VolatileInt16>(ref Unsafe.AsRef(in location)).Value; [Intrinsic] [NonVersionable] public static void Write(ref short location, short value) => Unsafe.As<short, VolatileInt16>(ref location).Value = value; #endregion #region Int32 private struct VolatileInt32 { public volatile int Value; } [Intrinsic] [NonVersionable] public static int Read(ref readonly int location) => Unsafe.As<int, VolatileInt32>(ref Unsafe.AsRef(in location)).Value; [Intrinsic] [NonVersionable] public static void Write(ref int location, int value) => Unsafe.As<int, VolatileInt32>(ref location).Value = value; #endregion #region Int64 [Intrinsic] [NonVersionable] public static long Read(ref readonly long location) => #if TARGET_64BIT (long)Unsafe.As<long, VolatileIntPtr>(ref Unsafe.AsRef(in location)).Value; #else // On 32-bit machines, we use Interlocked, since an ordinary volatile read would not be atomic. Interlocked.CompareExchange(ref Unsafe.AsRef(in location), 0, 0); #endif [Intrinsic] [NonVersionable] public static void Write(ref long location, long value) => #if TARGET_64BIT Unsafe.As<long, VolatileIntPtr>(ref location).Value = (nint)value; #else // On 32-bit, we use Interlocked, since an ordinary volatile write would not be atomic. Interlocked.Exchange(ref location, value); #endif #endregion #region IntPtr private struct VolatileIntPtr { public volatile nint Value; } [Intrinsic] [NonVersionable] public static nint Read(ref readonly nint location) => Unsafe.As<nint, VolatileIntPtr>(ref Unsafe.AsRef(in location)).Value; [Intrinsic] [NonVersionable] public static void Write(ref nint location, nint value) => Unsafe.As<nint, VolatileIntPtr>(ref location).Value = value; #endregion #region SByte private struct VolatileSByte { public volatile sbyte Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static sbyte Read(ref readonly sbyte location) => Unsafe.As<sbyte, VolatileSByte>(ref Unsafe.AsRef(in location)).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref sbyte location, sbyte value) => Unsafe.As<sbyte, VolatileSByte>(ref location).Value = value; #endregion #region Single private struct VolatileSingle { public volatile float Value; } [Intrinsic] [NonVersionable] public static float Read(ref readonly float location) => Unsafe.As<float, VolatileSingle>(ref Unsafe.AsRef(in location)).Value; [Intrinsic] [NonVersionable] public static void Write(ref float location, float value) => Unsafe.As<float, VolatileSingle>(ref location).Value = value; #endregion #region UInt16 private struct VolatileUInt16 { public volatile ushort Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static ushort Read(ref readonly ushort location) => Unsafe.As<ushort, VolatileUInt16>(ref Unsafe.AsRef(in location)).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref ushort location, ushort value) => Unsafe.As<ushort, VolatileUInt16>(ref location).Value = value; #endregion #region UInt32 private struct VolatileUInt32 { public volatile uint Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static uint Read(ref readonly uint location) => Unsafe.As<uint, VolatileUInt32>(ref Unsafe.AsRef(in location)).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref uint location, uint value) => Unsafe.As<uint, VolatileUInt32>(ref location).Value = value; #endregion #region UInt64 [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static ulong Read(ref readonly ulong location) => (ulong)Read(ref Unsafe.As<ulong, long>(ref Unsafe.AsRef(in location))); [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref ulong location, ulong value) => Write(ref Unsafe.As<ulong, long>(ref location), (long)value); #endregion #region UIntPtr private struct VolatileUIntPtr { public volatile nuint Value; } [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static nuint Read(ref readonly nuint location) => Unsafe.As<nuint, VolatileUIntPtr>(ref Unsafe.AsRef(in location)).Value; [CLSCompliant(false)] [Intrinsic] [NonVersionable] public static void Write(ref nuint location, nuint value) => Unsafe.As<nuint, VolatileUIntPtr>(ref location).Value = value; #endregion #region T private struct VolatileObject { public volatile object? Value; } [Intrinsic] [NonVersionable] [return: NotNullIfNotNull(nameof(location))] public static T Read<T>([NotNullIfNotNull(nameof(location))] ref readonly T location) where T : class? => Unsafe.As<T>(Unsafe.As<T, VolatileObject>(ref Unsafe.AsRef(in location)).Value)!; [Intrinsic] [NonVersionable] public static void Write<T>([NotNullIfNotNull(nameof(value))] ref T location, T value) where T : class? => Unsafe.As<T, VolatileObject>(ref location).Value = value; #endregion #region Barriers /// <summary> /// Synchronizes memory access as follows: /// The processor that executes the current thread cannot reorder instructions in such a way that memory reads before /// the call to <see cref="ReadBarrier"/> execute after memory accesses that follow the call to <see cref="ReadBarrier"/>. /// </summary> [Intrinsic] public static void ReadBarrier() => ReadBarrier(); /// <summary> /// Synchronizes memory access as follows: /// The processor that executes the current thread cannot reorder instructions in such a way that memory writes after /// the call to <see cref="WriteBarrier"/> execute before memory accesses that precede the call to <see cref="WriteBarrier"/>. /// </summary> [Intrinsic] public static void WriteBarrier() => WriteBarrier(); #endregion } }