File: src\libraries\System.Private.CoreLib\src\System\Threading\ThreadPoolBoundHandleOverlapped.cs
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Project: src\src\coreclr\System.Private.CoreLib\System.Private.CoreLib.csproj (System.Private.CoreLib)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
namespace System.Threading
{
    /// <summary>
    /// Overlapped subclass adding data needed by ThreadPoolBoundHandle.
    /// </summary>
    internal sealed unsafe class ThreadPoolBoundHandleOverlapped : Overlapped
    {
        private static readonly IOCompletionCallback s_completionCallback = CompletionCallback;
 
        private readonly IOCompletionCallback _userCallback;
        internal readonly object? _userState;
        internal readonly PreAllocatedOverlapped? _preAllocated;
 
        internal NativeOverlapped* _nativeOverlapped;
        internal ThreadPoolBoundHandle? _boundHandle;
        internal bool _completed;
 
        public ThreadPoolBoundHandleOverlapped(IOCompletionCallback callback, object? state, object? pinData, PreAllocatedOverlapped? preAllocated, bool flowExecutionContext)
        {
            _userCallback = callback;
            _userState = state;
            _preAllocated = preAllocated;
 
            _nativeOverlapped = flowExecutionContext ?
                Pack(s_completionCallback, pinData) :
                UnsafePack(s_completionCallback, pinData);
            _nativeOverlapped->OffsetLow = 0; // CLR reuses NativeOverlapped instances and does not reset these
            _nativeOverlapped->OffsetHigh = 0;
        }
 
        private static void CompletionCallback(uint errorCode, uint numBytes, NativeOverlapped* nativeOverlapped)
        {
            ThreadPoolBoundHandleOverlapped overlapped = (ThreadPoolBoundHandleOverlapped)Unpack(nativeOverlapped);
 
            //
            // The Win32 thread pool implementation of ThreadPoolBoundHandle does not permit reuse of NativeOverlapped
            // pointers without freeing them and allocating new a new one.  We need to ensure that code using the CLR
            // ThreadPool implementation follows those rules.
            //
            if (overlapped._completed)
                throw new InvalidOperationException(SR.InvalidOperation_NativeOverlappedReused);
 
            overlapped._completed = true;
 
            if (overlapped._boundHandle == null)
                throw new InvalidOperationException(SR.Argument_NativeOverlappedAlreadyFree);
 
            overlapped._userCallback(errorCode, numBytes, nativeOverlapped);
        }
    }
}