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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.Versioning;
namespace System.Threading
{
public partial class EventWaitHandle : WaitHandle
{
public EventWaitHandle(bool initialState, EventResetMode mode)
{
CreateEventCore(initialState, mode);
}
/// <summary>
/// Creates a named or unnamed event, or opens a named event if a event with the name already exists.
/// </summary>
/// <param name="initialState">True to initially set the event to a signaled state; false otherwise.</param>
/// <param name="mode">Indicates whether the event resets automatically or manually.</param>
/// <param name="name">
/// The name, if the event is to be shared with other processes; otherwise, null or an empty string.
/// </param>
/// <param name="options">
/// Options for the named event. Defaulted options, such as when passing 'options: default' in C#, are
/// 'CurrentUserOnly = true' and 'CurrentSessionOnly = true'. For more information, see 'NamedWaitHandleOptions'. The
/// specified options may affect the namespace for the name, and access to the underlying event object.
/// </param>
public EventWaitHandle(bool initialState, EventResetMode mode, string? name, NamedWaitHandleOptions options)
{
CreateEventCore(initialState, mode, name, new(options), out _);
}
public EventWaitHandle(bool initialState, EventResetMode mode, string? name)
{
CreateEventCore(initialState, mode, name, options: default, out _);
}
/// <summary>
/// Creates a named or unnamed event, or opens a named event if a event with the name already exists.
/// </summary>
/// <param name="initialState">True to initially set the event to a signaled state; false otherwise.</param>
/// <param name="mode">Indicates whether the event resets automatically or manually.</param>
/// <param name="name">
/// The name, if the event is to be shared with other processes; otherwise, null or an empty string.
/// </param>
/// <param name="options">
/// Options for the named event. Defaulted options, such as when passing 'options: default' in C#, are
/// 'CurrentUserOnly = true' and 'CurrentSessionOnly = true'. For more information, see 'NamedWaitHandleOptions'. The
/// specified options may affect the namespace for the name, and access to the underlying event object.
/// </param>
/// <param name="createdNew">
/// True if the event was created; false if an existing named event was opened.
/// </param>
public EventWaitHandle(bool initialState, EventResetMode mode, string? name, NamedWaitHandleOptions options, out bool createdNew)
{
CreateEventCore(initialState, mode, name, new(options), out createdNew);
}
public EventWaitHandle(bool initialState, EventResetMode mode, string? name, out bool createdNew)
{
CreateEventCore(initialState, mode, name, options: default, out createdNew);
}
private static void ValidateMode(EventResetMode mode)
{
if (mode != EventResetMode.AutoReset && mode != EventResetMode.ManualReset)
{
throw new ArgumentException(SR.Argument_InvalidFlag, nameof(mode));
}
}
/// <summary>
/// Opens an existing named event.
/// </summary>
/// <param name="name">The name of the event to be shared with other processes.</param>
/// <param name="options">
/// Options for the named event. Defaulted options, such as when passing 'options: default' in C#, are
/// 'CurrentUserOnly = true' and 'CurrentSessionOnly = true'. For more information, see 'NamedWaitHandleOptions'. The
/// specified options may affect the namespace for the name, and access to the underlying event object.
/// </param>
/// <returns>An object that represents the named event.</returns>
[SupportedOSPlatform("windows")]
public static EventWaitHandle OpenExisting(string name, NamedWaitHandleOptions options)
{
OpenExistingResult openExistingResult = OpenExistingWorker(name, new(options), out EventWaitHandle? result);
if (openExistingResult != OpenExistingResult.Success)
{
ThrowForOpenExistingFailure(openExistingResult, name);
}
Debug.Assert(result != null, "result should be non-null on success");
return result;
}
[SupportedOSPlatform("windows")]
public static EventWaitHandle OpenExisting(string name)
{
OpenExistingResult openExistingResult = OpenExistingWorker(name, options: default, out EventWaitHandle? result);
if (openExistingResult != OpenExistingResult.Success)
{
ThrowForOpenExistingFailure(openExistingResult, name);
}
Debug.Assert(result != null, "result should be non-null on success");
return result;
}
[DoesNotReturn]
private static void ThrowForOpenExistingFailure(OpenExistingResult openExistingResult, string name)
{
Debug.Assert(openExistingResult != OpenExistingResult.Success);
switch (openExistingResult)
{
case OpenExistingResult.NameNotFound:
throw new WaitHandleCannotBeOpenedException();
case OpenExistingResult.NameInvalid:
throw new WaitHandleCannotBeOpenedException(SR.Format(SR.Threading_WaitHandleCannotBeOpenedException_InvalidHandle, name));
case OpenExistingResult.PathNotFound:
throw new DirectoryNotFoundException(SR.Format(SR.IO_PathNotFound_Path, name));
default:
Debug.Assert(openExistingResult == OpenExistingResult.ObjectIncompatibleWithCurrentUserOnly);
throw new WaitHandleCannotBeOpenedException(SR.Format(SR.NamedWaitHandles_ExistingObjectIncompatibleWithCurrentUserOnly, name));
}
}
/// <summary>
/// Tries to open an existing named event and returns a value indicating whether it was successful.
/// </summary>
/// <param name="name">The name of the event to be shared with other processes.</param>
/// <param name="options">
/// Options for the named event. Defaulted options, such as when passing 'options: default' in C#, are
/// 'CurrentUserOnly = true' and 'CurrentSessionOnly = true'. For more information, see 'NamedWaitHandleOptions'. The
/// specified options may affect the namespace for the name, and access to the underlying event object.
/// </param>
/// <param name="result">
/// An object that represents the named event if the method returns true; otherwise, null.
/// </param>
/// <returns>True if the named event was opened successfully; otherwise, false.</returns>
[SupportedOSPlatform("windows")]
public static bool TryOpenExisting(string name, NamedWaitHandleOptions options, [NotNullWhen(true)] out EventWaitHandle? result) =>
OpenExistingWorker(name, new(options), out result!) == OpenExistingResult.Success;
[SupportedOSPlatform("windows")]
public static bool TryOpenExisting(string name, [NotNullWhen(true)] out EventWaitHandle? result) =>
OpenExistingWorker(name, options: default, out result!) == OpenExistingResult.Success;
}
}
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