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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
namespace System.Globalization
{
public sealed partial class IdnMapping
{
private string NlsGetAsciiCore(string unicodeString, int index, int count)
{
Debug.Assert(!GlobalizationMode.Invariant);
Debug.Assert(GlobalizationMode.UseNls);
ReadOnlySpan<char> unicode = unicodeString.AsSpan(index, count);
uint flags = NlsFlags;
// Determine the required length
int length = Interop.Normaliz.IdnToAscii(flags, unicode, count, Span<char>.Empty, 0);
if (length == 0)
{
ThrowForZeroLength(unicode: true);
}
// Do the conversion
const int StackAllocThreshold = 512; // arbitrary limit to switch from stack to heap allocation
if ((uint)length < StackAllocThreshold)
{
Span<char> output = stackalloc char[length];
return NlsGetAsciiCore(unicodeString, unicode, flags, output);
}
else
{
char[] output = new char[length];
return NlsGetAsciiCore(unicodeString, unicode, flags, output);
}
}
private static string NlsGetAsciiCore(string unicodeString, ReadOnlySpan<char> unicode, uint flags, Span<char> output)
{
Debug.Assert(!GlobalizationMode.Invariant);
Debug.Assert(GlobalizationMode.UseNls);
int length = Interop.Normaliz.IdnToAscii(flags, unicode, unicode.Length, output, output.Length);
if (length == 0)
{
ThrowForZeroLength(unicode: true);
}
Debug.Assert(length == output.Length);
return GetStringForOutput(unicodeString, unicode, output.Slice(0, length));
}
private bool NlsTryGetAsciiCore(ReadOnlySpan<char> unicode, Span<char> destination, out int charsWritten)
{
Debug.Assert(!GlobalizationMode.Invariant);
Debug.Assert(GlobalizationMode.UseNls);
uint flags = NlsFlags;
// Determine the required length
int length = Interop.Normaliz.IdnToAscii(flags, unicode, unicode.Length, Span<char>.Empty, 0);
if (length == 0)
{
ThrowForZeroLength(unicode: true);
}
if (length > destination.Length)
{
charsWritten = 0;
return false;
}
// Do the conversion
int actualLength = Interop.Normaliz.IdnToAscii(flags, unicode, unicode.Length, destination, destination.Length);
if (actualLength == 0)
{
ThrowForZeroLength(unicode: true);
}
charsWritten = actualLength;
return true;
}
private string NlsGetUnicodeCore(string asciiString, int index, int count)
{
Debug.Assert(!GlobalizationMode.Invariant);
Debug.Assert(GlobalizationMode.UseNls);
ReadOnlySpan<char> ascii = asciiString.AsSpan(index, count);
uint flags = NlsFlags;
// Determine the required length
int length = Interop.Normaliz.IdnToUnicode(flags, ascii, count, Span<char>.Empty, 0);
if (length == 0)
{
ThrowForZeroLength(unicode: false);
}
// Do the conversion
const int StackAllocThreshold = 512; // arbitrary limit to switch from stack to heap allocation
if ((uint)length < StackAllocThreshold)
{
Span<char> output = stackalloc char[length];
return NlsGetUnicodeCore(asciiString, ascii, flags, output);
}
else
{
char[] output = new char[length];
return NlsGetUnicodeCore(asciiString, ascii, flags, output);
}
}
private static string NlsGetUnicodeCore(string asciiString, ReadOnlySpan<char> ascii, uint flags, Span<char> output)
{
Debug.Assert(!GlobalizationMode.Invariant);
Debug.Assert(GlobalizationMode.UseNls);
int length = Interop.Normaliz.IdnToUnicode(flags, ascii, ascii.Length, output, output.Length);
if (length == 0)
{
ThrowForZeroLength(unicode: false);
}
Debug.Assert(length == output.Length);
return GetStringForOutput(asciiString, ascii, output.Slice(0, length));
}
private bool NlsTryGetUnicodeCore(ReadOnlySpan<char> ascii, Span<char> destination, out int charsWritten)
{
Debug.Assert(!GlobalizationMode.Invariant);
Debug.Assert(GlobalizationMode.UseNls);
uint flags = NlsFlags;
// Determine the required length
int length = Interop.Normaliz.IdnToUnicode(flags, ascii, ascii.Length, Span<char>.Empty, 0);
if (length == 0)
{
ThrowForZeroLength(unicode: false);
}
if (length > destination.Length)
{
charsWritten = 0;
return false;
}
// Do the conversion
int actualLength = Interop.Normaliz.IdnToUnicode(flags, ascii, ascii.Length, destination, destination.Length);
if (actualLength == 0)
{
ThrowForZeroLength(unicode: false);
}
charsWritten = actualLength;
return true;
}
private uint NlsFlags
{
get
{
int flags =
(AllowUnassigned ? Interop.Normaliz.IDN_ALLOW_UNASSIGNED : 0) |
(UseStd3AsciiRules ? Interop.Normaliz.IDN_USE_STD3_ASCII_RULES : 0);
return (uint)flags;
}
}
[DoesNotReturn]
private static void ThrowForZeroLength(bool unicode)
{
int lastError = Marshal.GetLastPInvokeError();
throw new ArgumentException(
lastError == Interop.Errors.ERROR_INVALID_NAME ? SR.Argument_IdnIllegalName :
(unicode ? SR.Argument_InvalidCharSequenceNoIndex : SR.Argument_IdnBadPunycode),
unicode ? "unicode" : "ascii");
}
}
}
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