| File: System\MathF.NativeAot.cs | Web Access |
| Project: src\runtime\src\coreclr\nativeaot\System.Private.CoreLib\src\System.Private.CoreLib.csproj (System.Private.CoreLib) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. /*============================================================ ** ** Purpose: Some single-precision floating-point math operations ** ===========================================================*/ //This class contains only static members and doesn't require serialization. using System.Runtime; using System.Runtime.CompilerServices; namespace System { public static partial class MathF { [Intrinsic] public static float Acos(float x) { return RuntimeImports.acosf(x); } [Intrinsic] public static float Acosh(float x) { return RuntimeImports.acoshf(x); } [Intrinsic] public static float Asin(float x) { return RuntimeImports.asinf(x); } [Intrinsic] public static float Asinh(float x) { return RuntimeImports.asinhf(x); } [Intrinsic] public static float Atan(float x) { return RuntimeImports.atanf(x); } [Intrinsic] public static float Atan2(float y, float x) { return RuntimeImports.atan2f(y, x); } [Intrinsic] public static float Atanh(float x) { return RuntimeImports.atanhf(x); } [Intrinsic] public static float Cbrt(float x) { return RuntimeImports.cbrtf(x); } [Intrinsic] public static float Ceiling(float x) { return RuntimeImports.ceilf(x); } [Intrinsic] public static float Cos(float x) { return RuntimeImports.cosf(x); } [Intrinsic] public static float Cosh(float x) { return RuntimeImports.coshf(x); } [Intrinsic] public static float Exp(float x) { return RuntimeImports.expf(x); } [Intrinsic] public static float Floor(float x) { return RuntimeImports.floorf(x); } [Intrinsic] public static float FusedMultiplyAdd(float x, float y, float z) { return RuntimeImports.fmaf(x, y, z); } [Intrinsic] public static float Log(float x) { return RuntimeImports.logf(x); } [Intrinsic] public static float Log2(float x) { return RuntimeImports.log2f(x); } [Intrinsic] public static float Log10(float x) { return RuntimeImports.log10f(x); } [Intrinsic] public static float Pow(float x, float y) { return RuntimeImports.powf(x, y); } [Intrinsic] public static float Sin(float x) { return RuntimeImports.sinf(x); } [Intrinsic] public static float Sinh(float x) { return RuntimeImports.sinhf(x); } [Intrinsic] public static float Sqrt(float x) { return RuntimeImports.sqrtf(x); } [Intrinsic] public static float Tan(float x) { return RuntimeImports.tanf(x); } [Intrinsic] public static float Tanh(float x) { return RuntimeImports.tanhf(x); } [Intrinsic] private static unsafe float ModF(float x, float* intptr) { return RuntimeImports.modff(x, intptr); } public static (float Sin, float Cos) SinCos(float x) => (Sin(x), Cos(x)); } }