5 references to PressureCount
System.Private.CoreLib (5)
System\GC.NativeAot.cs (5)
546
uint p = s_iteration %
PressureCount
;
598
uint p = s_iteration %
PressureCount
;
601
Debug.Assert(
PressureCount
== 4, "GC.AddMemoryPressure contains unrolled loops which depend on the PressureCount");
610
if (s_iteration >=
PressureCount
) // wait until we have enough data points
716
uint p = s_iteration %
PressureCount
;