50 references to Create
GenerateDocumentationAndConfigFiles (5)
src\Compilers\Core\Portable\Hashing\XxHashShared.cs (5)
410
Vector128.Store(Vector128.
Create
(Prime32_3, Prime64_1), accumulators);
411
Vector128.Store(Vector128.
Create
(Prime64_2, Prime64_3), accumulators + 2);
412
Vector128.Store(Vector128.
Create
(Prime64_4, Prime32_2), accumulators + 4);
413
Vector128.Store(Vector128.
Create
(Prime64_5, Prime32_1), accumulators + 6);
502
Vector128<ulong> seedVec = Vector128.
Create
(seed, 0u - seed);
Microsoft.CodeAnalysis (5)
Hashing\XxHashShared.cs (5)
410
Vector128.Store(Vector128.
Create
(Prime32_3, Prime64_1), accumulators);
411
Vector128.Store(Vector128.
Create
(Prime64_2, Prime64_3), accumulators + 2);
412
Vector128.Store(Vector128.
Create
(Prime64_4, Prime32_2), accumulators + 4);
413
Vector128.Store(Vector128.
Create
(Prime64_5, Prime32_1), accumulators + 6);
502
Vector128<ulong> seedVec = Vector128.
Create
(seed, 0u - seed);
Microsoft.CodeAnalysis.Workspaces (5)
src\Compilers\Core\Portable\Hashing\XxHashShared.cs (5)
410
Vector128.Store(Vector128.
Create
(Prime32_3, Prime64_1), accumulators);
411
Vector128.Store(Vector128.
Create
(Prime64_2, Prime64_3), accumulators + 2);
412
Vector128.Store(Vector128.
Create
(Prime64_4, Prime32_2), accumulators + 4);
413
Vector128.Store(Vector128.
Create
(Prime64_5, Prime32_1), accumulators + 6);
502
Vector128<ulong> seedVec = Vector128.
Create
(seed, 0u - seed);
System.IO.Hashing (19)
System\IO\Hashing\Crc32ParameterSet.Vectorized.cs (7)
48
_k1k2 = Vector128.
Create
(k1, k2);
49
_k3k4 = Vector128.
Create
(k3, k4);
52
_polyMu = Vector128.
Create
(ReflectConstant33(fullPoly), ReflectConstant33(mu));
172
_k1k2 = Vector128.
Create
(k2, k1);
173
_k3k4 = Vector128.
Create
(k4, k3);
176
_foldConstants = Vector128.
Create
(
271
Vector128<ulong> lowerMask = Vector128.
Create
(~0UL, 0UL);
System\IO\Hashing\Crc64ParameterSet.Vectorized.cs (7)
49
_k1k2 = Vector128.
Create
(k1, k2);
50
_k3k4 = Vector128.
Create
(k3, k4);
52
_muPoly = Vector128.
Create
(mu, reflectedPoly);
180
_k1k2 = Vector128.
Create
(k2, k1);
181
_k3k4 = Vector128.
Create
(k4, k3);
183
_muPoly = Vector128.
Create
(mu, reducedPolynomial);
280
(x1 & Vector128.
Create
(0UL, ~0UL));
System\IO\Hashing\XxHashShared.cs (5)
401
Vector128.Store(Vector128.
Create
(Prime32_3, Prime64_1), accumulators);
402
Vector128.Store(Vector128.
Create
(Prime64_2, Prime64_3), accumulators + 2);
403
Vector128.Store(Vector128.
Create
(Prime64_4, Prime32_2), accumulators + 4);
404
Vector128.Store(Vector128.
Create
(Prime64_5, Prime32_1), accumulators + 6);
493
Vector128<ulong> seedVec = Vector128.
Create
(seed, 0u - seed);
System.Private.CoreLib (11)
src\libraries\System.Private.CoreLib\src\System\Guid.cs (3)
1565
Vector128.
Create
(0x0D0CFF0B0A0908FF, 0xFF13121110FF0F0E).AsByte());
1571
Vector128.
Create
(0x0D0CFF0B0A0908FF, 0xFFFFFFFFFFFF0F0E).AsByte());
1573
Vector128.
Create
(0xFFFFFFFFFFFFFFFF, 0xFF03020100FFFFFF).AsByte());
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (2)
1301
Vector128.
Create
(e0, e1),
1302
Vector128.
Create
(e2, e3)
src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (5)
686
Vector128<byte> source = Vector128.
Create
(source0, source1).AsByte();
811
Vector128<byte> source = Vector128.
Create
(source0, source1).AsByte();
961
Vector128<byte> source = Vector128.
Create
(source0, source1).AsByte();
1089
Vector128<byte> source = Vector128.
Create
(source0, source1).AsByte();
1163
Vector128<byte> bitPositions = SearchValues.ShuffleNativeModified(Vector128.
Create
(0x8040201008040201, 0).AsByte(), highNibbles);
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\Helpers\StringSearchValuesHelper.cs (1)
156
Value256 = Vector256.Create(Vector128.
Create
(
Test.Utilities (5)
src\Compilers\Core\Portable\Hashing\XxHashShared.cs (5)
410
Vector128.Store(Vector128.
Create
(Prime32_3, Prime64_1), accumulators);
411
Vector128.Store(Vector128.
Create
(Prime64_2, Prime64_3), accumulators + 2);
412
Vector128.Store(Vector128.
Create
(Prime64_4, Prime32_2), accumulators + 4);
413
Vector128.Store(Vector128.
Create
(Prime64_5, Prime32_1), accumulators + 6);
502
Vector128<ulong> seedVec = Vector128.
Create
(seed, 0u - seed);