26 references to Create
Microsoft.CodeAnalysis (6)
Hashing\XxHashShared.cs (6)
697Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 710Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 711Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 716Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0)); 719(source & Vector128.Create(~0u, 0u, ~0u, 0u)).AsUInt64() * (sourceLow & Vector128.Create(~0u, 0u, ~0u, 0u)).AsUInt64();
Microsoft.CodeAnalysis.Workspaces (6)
src\Compilers\Core\Portable\Hashing\XxHashShared.cs (6)
697Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 710Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 711Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 716Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0)); 719(source & Vector128.Create(~0u, 0u, ~0u, 0u)).AsUInt64() * (sourceLow & Vector128.Create(~0u, 0u, ~0u, 0u)).AsUInt64();
System.IO.Hashing (6)
System\IO\Hashing\XxHashShared.cs (6)
688Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 701Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 702Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 707Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0)); 710(source & Vector128.Create(~0u, 0u, ~0u, 0u)).AsUInt64() * (sourceLow & Vector128.Create(~0u, 0u, ~0u, 0u)).AsUInt64();
System.Private.CoreLib (8)
src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (5)
879Vector128.Create(0x37363534, 0x3B3A3938, 0xFFFF3D3C, 0xFFFFFFFF).AsByte()); 887Vector128.Create(0x11100F0E, 0x15141312, 0x19181716, 0xFFFFFFFF).AsByte(), 888Vector128.Create(decoder.AdvSimdLutTwo3Uint1, 0x1F1E1D1C, 0x23222120, 0x27262524).AsByte(), 889Vector128.Create(0x2B2A2928, 0x2F2E2D2C, 0x33323130, 0xFFFFFFFF).AsByte()); 1069Vector128<sbyte> packBytesMask = Vector128.Create(0x06000102, 0x090A0405, 0x0C0D0E08, 0xffffffff).AsSByte();
src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64EncoderHelper.cs (1)
464Vector128<byte> lut = Vector128.Create(0xFCFC4741, 0xFCFCFCFC, 0xFCFCFCFC, encoder.Ssse3AdvSimdLutE3).AsByte();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (2)
1197Vector128.Create(e0, e1, e2, e3), 1198Vector128.Create(e4, e5, e6, e7)