20 references to Y
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
193
$"{nameof(Acceleration.
Y
)}: {Acceleration.
Y
}, " +
283
var y = acceleration.
Y
* gravity;
Gyroscope\Gyroscope.shared.cs (2)
185
$"{nameof(AngularVelocity.
Y
)}: {AngularVelocity.
Y
}, " +
Magnetometer\Magnetometer.shared.cs (2)
189
$"{nameof(MagneticField.
Y
)}: {MagneticField.
Y
}, " +
System.Private.CoreLib (13)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
770
float y = float.MultiplyAddEstimate(centerPoint.
Y
, 1 - c, +centerPoint.Z * s);
771
float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, -centerPoint.
Y
* s);
856
float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, +centerPoint.
Y
* s);
857
float y = float.MultiplyAddEstimate(centerPoint.
Y
, 1 - c, -centerPoint.X * s);
906
result.Y = Vector4.Create(0, scales.
Y
, 0, 0);
919
result.Y = Vector4.Create(0, scales.
Y
, 0, 0);
1148
fAbsY = float.Abs(vectorBasis[a]->
Y
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
287
(float sp, float cp) = (sin.
Y
, cos.
Y
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (3)
68
/// <param name="y">The value to assign to the <see cref="
Y
" /> field.</param>
429
/// <param name="y">The value to assign to the <see cref="
Y
" /> field.</param>
960
result = Vector4.MultiplyAddEstimate(matrix.Y, Vector4.Create(normal.
Y
), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
1002
result = MultiplyAddEstimate(matrix.Y, Create(position.
Y
), result);