20 references to Y
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
193 $"{nameof(Acceleration.Y)}: {Acceleration.Y}, " + 283 var y = acceleration.Y * gravity;
Gyroscope\Gyroscope.shared.cs (2)
185 $"{nameof(AngularVelocity.Y)}: {AngularVelocity.Y}, " +
Magnetometer\Magnetometer.shared.cs (2)
189 $"{nameof(MagneticField.Y)}: {MagneticField.Y}, " +
System.Private.CoreLib (13)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
770float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, +centerPoint.Z * s); 771float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, -centerPoint.Y * s); 856float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, +centerPoint.Y * s); 857float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, -centerPoint.X * s); 906result.Y = Vector4.Create(0, scales.Y, 0, 0); 919result.Y = Vector4.Create(0, scales.Y, 0, 0); 1148fAbsY = float.Abs(vectorBasis[a]->Y);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
287(float sp, float cp) = (sin.Y, cos.Y);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (3)
68/// <param name="y">The value to assign to the <see cref="Y" /> field.</param> 429/// <param name="y">The value to assign to the <see cref="Y" /> field.</param> 960result = Vector4.MultiplyAddEstimate(matrix.Y, Vector4.Create(normal.Y), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
1002result = MultiplyAddEstimate(matrix.Y, Create(position.Y), result);