24 references to Y
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
193
$"{nameof(Acceleration.
Y
)}: {Acceleration.
Y
}, " +
283
var y = acceleration.
Y
* gravity;
Gyroscope\Gyroscope.shared.cs (2)
185
$"{nameof(AngularVelocity.
Y
)}: {AngularVelocity.
Y
}, " +
Magnetometer\Magnetometer.shared.cs (2)
189
$"{nameof(MagneticField.
Y
)}: {MagneticField.
Y
}, " +
System.Private.CoreLib (17)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
670
float y = float.MultiplyAddEstimate(centerPoint.
Y
, 1 - c, +centerPoint.Z * s);
671
float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, -centerPoint.
Y
* s);
756
float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, +centerPoint.
Y
* s);
757
float y = float.MultiplyAddEstimate(centerPoint.
Y
, 1 - c, -centerPoint.X * s);
806
result.Y = Vector4.Create(0, scales.
Y
, 0, 0);
819
result.Y = Vector4.Create(0, scales.
Y
, 0, 0);
1048
fAbsY = float.Abs(vectorBasis[a]->
Y
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
287
(float sp, float cp) = (sin.
Y
, cos.
Y
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (7)
68
/// <param name="y">The value to assign to the <see cref="
Y
" /> field.</param>
429
/// <param name="y">The value to assign to the <see cref="
Y
" /> field.</param>
892
/// <param name="yIndex">The index used to select a value from <paramref name="vector" /> to be used as the value of <see cref="
Y
" /> in the result</param>
957
result = Vector4.MultiplyAddEstimate(matrix.Y, Vector4.Create(normal.
Y
), result);
1056
/// <remarks>Two vectors are equal if their <see cref="X" />, <see cref="
Y
" />, and <see cref="Z" /> elements are equal.</remarks>
1062
public override readonly int GetHashCode() => HashCode.Combine(X,
Y
, Z);
1101
return $"<{X.ToString(format, formatProvider)}{separator} {
Y
.ToString(format, formatProvider)}{separator} {Z.ToString(format, formatProvider)}>";
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
998
result = MultiplyAddEstimate(matrix.Y, Create(position.
Y
), result);