27 references to Z
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
194 $"{nameof(Acceleration.Z)}: {Acceleration.Z}"; 284 var z = acceleration.Z * gravity;
Gyroscope\Gyroscope.shared.cs (2)
186 $"{nameof(AngularVelocity.Z)}: {AngularVelocity.Z}";
Magnetometer\Magnetometer.shared.cs (2)
190 $"{nameof(MagneticField.Z)}: {MagneticField.Z}";
System.Private.CoreLib (20)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (9)
220faceDir = (float.Abs(axisY.Z) > BillboardMinAngle) ? Vector3.UnitX : Vector3.Create(0, 0, -1); 280faceDir = (float.Abs(axisY.Z) > BillboardMinAngle) ? Vector3.Create(-1, 0, 0) : Vector3.Create(0, 0, -1); 670float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, +centerPoint.Z * s); 671float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, -centerPoint.Y * s); 713float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, -centerPoint.Z * s); 714float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, +centerPoint.X * s); 807result.Z = Vector4.Create(0, 0, scales.Z, 0); 820result.Z = Vector4.Create(0, 0, scales.Z, 0); 1049fAbsZ = float.Abs(vectorBasis[a]->Z);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
288(float sy, float cy) = (sin.Z, cos.Z);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (8)
59/// <param name="z">The additional value to assign to the <see cref="Z" /> field.</param> 69/// <param name="z">The value to assign to the <see cref="Z" /> field.</param> 430/// <param name="z">The value to assign to the <see cref="Z" /> field.</param> 893/// <param name="zIndex">The index used to select a value from <paramref name="vector" /> to be used as the value of <see cref="Z" /> in the result</param> 958result = Vector4.MultiplyAddEstimate(matrix.Z, Vector4.Create(normal.Z), result); 1056/// <remarks>Two vectors are equal if their <see cref="X" />, <see cref="Y" />, and <see cref="Z" /> elements are equal.</remarks> 1062public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z); 1101return $"<{X.ToString(format, formatProvider)}{separator} {Y.ToString(format, formatProvider)}{separator} {Z.ToString(format, formatProvider)}>";
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
999result = MultiplyAddEstimate(matrix.Z, Create(position.Z), result);