23 references to Z
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
194
$"{nameof(Acceleration.
Z
)}: {Acceleration.
Z
}";
284
var z = acceleration.
Z
* gravity;
Gyroscope\Gyroscope.shared.cs (2)
186
$"{nameof(AngularVelocity.
Z
)}: {AngularVelocity.
Z
}";
Magnetometer\Magnetometer.shared.cs (2)
190
$"{nameof(MagneticField.
Z
)}: {MagneticField.
Z
}";
System.Private.CoreLib (16)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (9)
320
faceDir = (float.Abs(axisY.
Z
) > BillboardMinAngle) ? Vector3.UnitX : Vector3.Create(0, 0, -1);
380
faceDir = (float.Abs(axisY.
Z
) > BillboardMinAngle) ? Vector3.Create(-1, 0, 0) : Vector3.Create(0, 0, -1);
770
float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, +centerPoint.
Z
* s);
771
float z = float.MultiplyAddEstimate(centerPoint.
Z
, 1 - c, -centerPoint.Y * s);
813
float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, -centerPoint.
Z
* s);
814
float z = float.MultiplyAddEstimate(centerPoint.
Z
, 1 - c, +centerPoint.X * s);
907
result.Z = Vector4.Create(0, 0, scales.
Z
, 0);
920
result.Z = Vector4.Create(0, 0, scales.
Z
, 0);
1149
fAbsZ = float.Abs(vectorBasis[a]->
Z
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
288
(float sy, float cy) = (sin.
Z
, cos.
Z
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (4)
59
/// <param name="z">The additional value to assign to the <see cref="
Z
" /> field.</param>
69
/// <param name="z">The value to assign to the <see cref="
Z
" /> field.</param>
430
/// <param name="z">The value to assign to the <see cref="
Z
" /> field.</param>
961
result = Vector4.MultiplyAddEstimate(matrix.Z, Vector4.Create(normal.
Z
), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
1003
result = MultiplyAddEstimate(matrix.Z, Create(position.
Z
), result);