27 references to Z
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
194
$"{nameof(Acceleration.
Z
)}: {Acceleration.
Z
}";
284
var z = acceleration.
Z
* gravity;
Gyroscope\Gyroscope.shared.cs (2)
186
$"{nameof(AngularVelocity.
Z
)}: {AngularVelocity.
Z
}";
Magnetometer\Magnetometer.shared.cs (2)
190
$"{nameof(MagneticField.
Z
)}: {MagneticField.
Z
}";
System.Private.CoreLib (20)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (9)
220
faceDir = (float.Abs(axisY.
Z
) > BillboardMinAngle) ? Vector3.UnitX : Vector3.Create(0, 0, -1);
280
faceDir = (float.Abs(axisY.
Z
) > BillboardMinAngle) ? Vector3.Create(-1, 0, 0) : Vector3.Create(0, 0, -1);
670
float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, +centerPoint.
Z
* s);
671
float z = float.MultiplyAddEstimate(centerPoint.
Z
, 1 - c, -centerPoint.Y * s);
713
float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, -centerPoint.
Z
* s);
714
float z = float.MultiplyAddEstimate(centerPoint.
Z
, 1 - c, +centerPoint.X * s);
807
result.Z = Vector4.Create(0, 0, scales.
Z
, 0);
820
result.Z = Vector4.Create(0, 0, scales.
Z
, 0);
1049
fAbsZ = float.Abs(vectorBasis[a]->
Z
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
288
(float sy, float cy) = (sin.
Z
, cos.
Z
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (8)
59
/// <param name="z">The additional value to assign to the <see cref="
Z
" /> field.</param>
69
/// <param name="z">The value to assign to the <see cref="
Z
" /> field.</param>
430
/// <param name="z">The value to assign to the <see cref="
Z
" /> field.</param>
893
/// <param name="zIndex">The index used to select a value from <paramref name="vector" /> to be used as the value of <see cref="
Z
" /> in the result</param>
958
result = Vector4.MultiplyAddEstimate(matrix.Z, Vector4.Create(normal.
Z
), result);
1056
/// <remarks>Two vectors are equal if their <see cref="X" />, <see cref="Y" />, and <see cref="
Z
" /> elements are equal.</remarks>
1062
public override readonly int GetHashCode() => HashCode.Combine(X, Y,
Z
);
1101
return $"<{X.ToString(format, formatProvider)}{separator} {Y.ToString(format, formatProvider)}{separator} {
Z
.ToString(format, formatProvider)}>";
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
999
result = MultiplyAddEstimate(matrix.Z, Create(position.
Z
), result);