4 references to SpinnerCountIncrement
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Threading\Lock.cs (4)
971uint newState = _state + SpinnerCountIncrement; 983_state -= SpinnerCountIncrement; 1212var state = new State(Interlocked.Add(ref lockObj._state, Neg(SpinnerCountIncrement))); 1213Debug.Assert(new State(state._state + SpinnerCountIncrement).HasAnySpinners);