4 references to SpinnerCountIncrement
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Threading\Lock.cs (4)
971
uint newState = _state +
SpinnerCountIncrement
;
983
_state -=
SpinnerCountIncrement
;
1212
var state = new State(Interlocked.Add(ref lockObj._state, Neg(
SpinnerCountIncrement
)));
1213
Debug.Assert(new State(state._state +
SpinnerCountIncrement
).HasAnySpinners);