13 references to And
Microsoft.ML.CpuMath (12)
AvxIntrinsics.cs (12)
140Vector256<float> xSign = Avx.And(xDst1, signMask); // result = 0x8000 0000 if xDst1 is negative or 0x0000 0000 otherwise 144return Avx.And(Avx.Subtract(xDst1, x2), xCond); 502Vector256<float> temp = Avx.And(result, trailingMask); 506result = Avx.And(result, leadingMask); 556Vector256<float> temp = Avx.And(result, leadingMask); 560result = Avx.And(result, trailingMask); 1010Vector256<float> temp = Avx.And(mask, Avx.LoadVector256(pValues)); 1052Vector256<float> temp = Avx.And(mask, Avx.LoadVector256(pValues)); 1166result256 = Avx.Add(result256, Avx.And(srcVector, _absMask256)); 1212result256 = Avx.Add(result256, Avx.And(srcVector, _absMask256)); 1259result256 = Avx.Max(result256, Avx.And(srcVector, _absMask256)); 1305result256 = Avx.Max(result256, Avx.And(srcVector, _absMask256));
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Avx.cs (1)
63public static Vector256<float> And(Vector256<float> left, Vector256<float> right) => And(left, right);