13 references to And
Microsoft.ML.CpuMath (12)
AvxIntrinsics.cs (12)
140
Vector256<float> xSign = Avx.
And
(xDst1, signMask); // result = 0x8000 0000 if xDst1 is negative or 0x0000 0000 otherwise
144
return Avx.
And
(Avx.Subtract(xDst1, x2), xCond);
502
Vector256<float> temp = Avx.
And
(result, trailingMask);
506
result = Avx.
And
(result, leadingMask);
556
Vector256<float> temp = Avx.
And
(result, leadingMask);
560
result = Avx.
And
(result, trailingMask);
1010
Vector256<float> temp = Avx.
And
(mask, Avx.LoadVector256(pValues));
1052
Vector256<float> temp = Avx.
And
(mask, Avx.LoadVector256(pValues));
1166
result256 = Avx.Add(result256, Avx.
And
(srcVector, _absMask256));
1212
result256 = Avx.Add(result256, Avx.
And
(srcVector, _absMask256));
1259
result256 = Avx.Max(result256, Avx.
And
(srcVector, _absMask256));
1305
result256 = Avx.Max(result256, Avx.
And
(srcVector, _absMask256));
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Avx.cs (1)
63
public static Vector256<float> And(Vector256<float> left, Vector256<float> right) =>
And
(left, right);