src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (6)
1446float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, +centerPoint.Z * s);
1447float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, -centerPoint.Y * s);
1496float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, -centerPoint.Z * s);
1497float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, +centerPoint.X * s);
1546float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, +centerPoint.Y * s);
1547float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, -centerPoint.X * s);