src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (6)
670float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, +centerPoint.Z * s);
671float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, -centerPoint.Y * s);
713float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, -centerPoint.Z * s);
714float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, +centerPoint.X * s);
756float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, +centerPoint.Y * s);
757float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, -centerPoint.X * s);