3 writes to RecurseSubdirectories
Microsoft.DotNet.Arcade.Sdk (1)
src\GetLicenseFilePath.cs (1)
52RecurseSubdirectories = false,
System.IO.Compression.ZipFile (1)
System\IO\Compression\ZipFile.Create.Unix.cs (1)
35new EnumerationOptions { RecurseSubdirectories = true, AttributesToSkip = 0, IgnoreInaccessible = false });
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\IO\EnumerationOptions.cs (1)
24new EnumerationOptions { RecurseSubdirectories = true, MatchType = MatchType.Win32, AttributesToSkip = 0, IgnoreInaccessible = false };
2 references to RecurseSubdirectories
System.Private.CoreLib (2)
src\libraries\System.Private.CoreLib\src\System\IO\Enumeration\FileSystemEnumerator.Unix.cs (1)
147if (_options.RecurseSubdirectories && _remainingRecursionDepth > 0 && ShouldRecurseIntoEntry(ref entry))
src\libraries\System.Private.CoreLib\src\System\IO\EnumerationOptions.cs (1)
82/// <summary>Gets or sets a value that indicates the maximum directory depth to recurse while enumerating, when <see cref="RecurseSubdirectories" /> is set to <see langword="true" />.</summary>