18 references to Normalize
System.Private.CoreLib (18)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (17)
129
axisZ = Vector3.
Normalize
(axisZ);
132
Vector3 axisX = Vector3.
Normalize
(Vector3.Cross(cameraUpVector, axisZ));
160
axisZ = Vector3.
Normalize
(axisZ);
163
Vector3 axisX = Vector3.
Normalize
(Vector3.Cross(cameraUpVector, axisZ));
191
faceDir = Vector3.
Normalize
(faceDir);
224
Vector3 axisX = Vector3.
Normalize
(Vector3.Cross(axisY, faceDir));
225
Vector3 axisZ = Vector3.
Normalize
(Vector3.Cross(axisX, axisY));
251
faceDir = Vector3.
Normalize
(faceDir);
284
Vector3 axisX = Vector3.
Normalize
(Vector3.Cross(axisY, faceDir));
285
Vector3 axisZ = Vector3.
Normalize
(Vector3.Cross(axisX, axisY));
365
Vector3 axisZ = Vector3.
Normalize
(cameraDirection);
366
Vector3 axisX = Vector3.
Normalize
(Vector3.Cross(cameraUpVector, axisZ));
935
Vector3 axisZ = Vector3.
Normalize
(-forward);
936
Vector3 axisX = Vector3.
Normalize
(Vector3.Cross(up, axisZ));
1040
*vectorBasis[a] = Vector3.
Normalize
(*vectorBasis[a]);
1093
*vectorBasis[b] = Vector3.
Normalize
(*vectorBasis[b]);
1100
*vectorBasis[c] = Vector3.
Normalize
(*vectorBasis[c]);
src\libraries\System.Private.CoreLib\src\System\Numerics\Plane.cs (1)
84
Vector3 normal = Vector3.
Normalize
(Vector3.Cross(point2 - point1, point3 - point1));