18 references to Normalize
System.Private.CoreLib (18)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (17)
129axisZ = Vector3.Normalize(axisZ); 132Vector3 axisX = Vector3.Normalize(Vector3.Cross(cameraUpVector, axisZ)); 160axisZ = Vector3.Normalize(axisZ); 163Vector3 axisX = Vector3.Normalize(Vector3.Cross(cameraUpVector, axisZ)); 191faceDir = Vector3.Normalize(faceDir); 224Vector3 axisX = Vector3.Normalize(Vector3.Cross(axisY, faceDir)); 225Vector3 axisZ = Vector3.Normalize(Vector3.Cross(axisX, axisY)); 251faceDir = Vector3.Normalize(faceDir); 284Vector3 axisX = Vector3.Normalize(Vector3.Cross(axisY, faceDir)); 285Vector3 axisZ = Vector3.Normalize(Vector3.Cross(axisX, axisY)); 365Vector3 axisZ = Vector3.Normalize(cameraDirection); 366Vector3 axisX = Vector3.Normalize(Vector3.Cross(cameraUpVector, axisZ)); 935Vector3 axisZ = Vector3.Normalize(-forward); 936Vector3 axisX = Vector3.Normalize(Vector3.Cross(up, axisZ)); 1040*vectorBasis[a] = Vector3.Normalize(*vectorBasis[a]); 1093*vectorBasis[b] = Vector3.Normalize(*vectorBasis[b]); 1100*vectorBasis[c] = Vector3.Normalize(*vectorBasis[c]);
src\libraries\System.Private.CoreLib\src\System\Numerics\Plane.cs (1)
84Vector3 normal = Vector3.Normalize(Vector3.Cross(point2 - point1, point3 - point1));