1 write to _state
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Runtime\Serialization\StreamingContext.cs (1)
26_state = state;
4 references to _state
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Runtime\Serialization\StreamingContext.cs (4)
36ctx._state == _state; 42public override int GetHashCode() => (int)_state; 45public StreamingContextStates State => _state;