1 write to _lock
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Buffers\ConfigurableArrayPool.cs (1)
172_lock = new SpinLock(Debugger.IsAttached); // only enable thread tracking if debugger is attached; it adds non-trivial overheads to Enter/Exit
4 references to _lock
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Buffers\ConfigurableArrayPool.cs (4)
194_lock.Enter(ref lockTaken); 205if (lockTaken) _lock.Exit(false); 248_lock.Enter(ref lockTaken); 258if (lockTaken) _lock.Exit(false);