src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (3)
469Vector128<float> mul = value1.AsVector128Unsafe() * Vector128.Shuffle(value2.AsVector128Unsafe(), Vector128.Create(1, 0, 2, 3));
470return (mul - Vector128.Shuffle(mul, Vector128.Create(1, 0, 2, 3))).ToScalar();
896return Vector128.Shuffle(vector.AsVector128(), Vector128.Create(xIndex, yIndex, 2, 3)).AsVector2();