7 references to AndNot
System.Numerics.Tensors (2)
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMaxMagnitude.cs (1)
103return Vector256.AndNot(nonOverflowResult | Vector256.IsNegative(xMag), Vector256.IsNegative(yMag));
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMinMagnitude.cs (1)
103return Vector256.AndNot(nonOverflowResult | Vector256.IsNegative(yMag), Vector256.IsNegative(xMag));
System.Private.CoreLib (5)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Url\Base64UrlDecoder.cs (1)
432Vector256<sbyte> outside = Vector256.AndNot(below | above, eq5F);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (1)
491static Vector256<T> ISimdVector<Vector256<T>, T>.AndNot(Vector256<T> left, Vector256<T> right) => Vector256.AndNot(left, right);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
488public static Vector256<T> ConditionalSelect<T>(Vector256<T> condition, Vector256<T> left, Vector256<T> right) => (left & condition) | AndNot(right, condition); 2267return ~IsZero(AndNot(Vector256<float>.PositiveInfinity.AsUInt32(), vector.AsUInt32())).As<uint, T>(); 2271return ~IsZero(AndNot(Vector256<double>.PositiveInfinity.AsUInt64(), vector.AsUInt64())).As<ulong, T>();