10 references to UnitZ
System.Private.CoreLib (10)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (5)
125/// <remarks>The last two elements of <see cref="X" />, <see cref="Y" />, and <see cref="W" /> are initialized to zero; while <see cref="Z" /> is initialized to <see cref="Vector4.UnitZ" />.</remarks> 136get => Create(Vector4.UnitX, Vector4.UnitY, Vector4.UnitZ, Vector4.UnitW); 146&& (Z == Vector4.UnitZ) 511/// <remarks>The last two elements of <see cref="X" />, <see cref="Y" />, and <see cref="W" /> are initialized to zero; while <see cref="Z" /> is initialized to <see cref="Vector4.UnitZ" />.</remarks> 516Vector4.UnitZ,
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (5)
639result.Z = Vector4.MultiplyAddEstimate(Vector4.Create(p.Z), s, Vector4.UnitZ); 745result.Z = Vector4.UnitZ; 768result.Z = Vector4.UnitZ; 878result.Z = Vector4.UnitZ; 891result.Z = Vector4.UnitZ;