4 implementations of MaxMantissaFastPath
System.Private.CoreLib (4)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2587static ulong IBinaryFloatParseAndFormatInfo<double>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2430static ulong IBinaryFloatParseAndFormatInfo<Half>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\BFloat16.cs (1)
2151static ulong IBinaryFloatParseAndFormatInfo<BFloat16>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2275static ulong IBinaryFloatParseAndFormatInfo<float>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
2 references to MaxMantissaFastPath
System.Private.CoreLib (2)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Decimal.DecCalc.cs (1)
1748if ((low64 <= TFloat.MaxMantissaFastPath) && (scale <= TFloat.MaxExponentFastPath))
src\runtime\src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1017if ((mantissa <= TFloat.MaxMantissaFastPath) && (fastExponent <= TFloat.MaxExponentFastPath))