3 implementations of MaxMantissaFastPath
System.Private.CoreLib (3)
src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2321static ulong IBinaryFloatParseAndFormatInfo<double>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2369static ulong IBinaryFloatParseAndFormatInfo<Half>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2237static ulong IBinaryFloatParseAndFormatInfo<float>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
1 reference to MaxMantissaFastPath
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1018if ((mantissa <= TFloat.MaxMantissaFastPath) && (fastExponent <= TFloat.MaxExponentFastPath))