3 implementations of MaxMantissaFastPath
System.Private.CoreLib (3)
src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2321
static ulong IBinaryFloatParseAndFormatInfo<double>.
MaxMantissaFastPath
=> 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2369
static ulong IBinaryFloatParseAndFormatInfo<Half>.
MaxMantissaFastPath
=> 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2237
static ulong IBinaryFloatParseAndFormatInfo<float>.
MaxMantissaFastPath
=> 2UL << TrailingSignificandLength;
1 reference to MaxMantissaFastPath
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1018
if ((mantissa <= TFloat.
MaxMantissaFastPath
) && (fastExponent <= TFloat.MaxExponentFastPath))