4 implementations of MaxMantissaFastPath
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2318static ulong IBinaryFloatParseAndFormatInfo<double>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2365static ulong IBinaryFloatParseAndFormatInfo<Half>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Numerics\BFloat16.cs (1)
2142static ulong IBinaryFloatParseAndFormatInfo<BFloat16>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2234static ulong IBinaryFloatParseAndFormatInfo<float>.MaxMantissaFastPath => 2UL << TrailingSignificandLength;
1 reference to MaxMantissaFastPath
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1018if ((mantissa <= TFloat.MaxMantissaFastPath) && (fastExponent <= TFloat.MaxExponentFastPath))