18 references to PositiveInfinityBits
System.Private.CoreLib (18)
src\libraries\System.Private.CoreLib\src\System\MathF.cs (1)
61return (bits == float.PositiveInfinityBits) ? float.MaxValue : x;
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (2)
1394return ~IsZero(AndNot(Create<uint>(float.PositiveInfinityBits), vector.As<T, uint>())).As<uint, T>(); 1489return LessThan(Abs(vector).As<T, uint>() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.PositiveInfinityBits - float.SmallestNormalBits)).As<uint, T>();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (2)
1875return ~IsZero(AndNot(Create<uint>(float.PositiveInfinityBits), vector.AsUInt32())).As<uint, T>(); 1970return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.PositiveInfinityBits - float.SmallestNormalBits)).As<uint, T>();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (2)
1979return ~IsZero(AndNot(Create<uint>(float.PositiveInfinityBits), vector.AsUInt32())).As<uint, T>(); 2074return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.PositiveInfinityBits - float.SmallestNormalBits)).As<uint, T>();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (2)
2006return ~IsZero(AndNot(Create<uint>(float.PositiveInfinityBits), vector.AsUInt32())).As<uint, T>(); 2101return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.PositiveInfinityBits - float.SmallestNormalBits)).As<uint, T>();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector64.cs (2)
1812return ~IsZero(AndNot(Create<uint>(float.PositiveInfinityBits), vector.AsUInt32())).As<uint, T>(); 1907return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.PositiveInfinityBits - float.SmallestNormalBits)).As<uint, T>();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\VectorMath.cs (2)
786& TVectorUInt32.LessThan(bits, TVectorUInt32.Create(float.PositiveInfinityBits)) 1413const uint V_MAX = float.PositiveInfinityBits;
src\libraries\System.Private.CoreLib\src\System\Single.cs (5)
172return (~bits & PositiveInfinityBits) != 0; 181return bits == PositiveInfinityBits; 202return ((bits - 1) & ~SignMask) >= PositiveInfinityBits; 228return (bits - SmallestNormalBits) < (PositiveInfinityBits - SmallestNormalBits); 344bits &= PositiveInfinityBits;