14 references to PositiveInfinityBits
System.Private.CoreLib (14)
src\runtime\src\libraries\System.Private.CoreLib\src\System\MathF.cs (1)
59
return (bits == float.
PositiveInfinityBits
) ? float.MaxValue : x;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
1849
return LessThan(Abs(vector).As<T, uint>() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.
PositiveInfinityBits
- float.SmallestNormalBits)).As<uint, T>();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (2)
2175
return ~IsZero(AndNot(Create<uint>(float.
PositiveInfinityBits
), vector.AsUInt32())).As<uint, T>();
2266
return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.
PositiveInfinityBits
- float.SmallestNormalBits)).As<uint, T>();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (1)
2358
return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.
PositiveInfinityBits
- float.SmallestNormalBits)).As<uint, T>();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
2393
return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.
PositiveInfinityBits
- float.SmallestNormalBits)).As<uint, T>();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector64.cs (1)
2300
return LessThan(Abs(vector).AsUInt32() - Create<uint>(float.SmallestNormalBits), Create<uint>(float.
PositiveInfinityBits
- float.SmallestNormalBits)).As<uint, T>();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\VectorMath.cs (2)
898
& TVectorUInt32.LessThan(bits, TVectorUInt32.Create(float.
PositiveInfinityBits
))
1525
const uint V_MAX = float.
PositiveInfinityBits
;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Single.cs (5)
174
return (~bits &
PositiveInfinityBits
) != 0;
183
return bits ==
PositiveInfinityBits
;
204
return ((bits - 1) & ~SignMask) >=
PositiveInfinityBits
;
230
return (bits - SmallestNormalBits) < (
PositiveInfinityBits
- SmallestNormalBits);
346
bits &=
PositiveInfinityBits
;