27 references to MultiplyAddEstimate
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.MultiplyAddEstimate.cs (1)
156return Vector128.MultiplyAddEstimate(x.AsSingle(), y.AsSingle(), z.AsSingle()).As<float, T>();
System.Private.CoreLib (26)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
1193D0 = Vector128.MultiplyAddEstimate(-V00, V10, D0); 1194D1 = Vector128.MultiplyAddEstimate(-V01, V11, D1); 1195D2 = Vector128.MultiplyAddEstimate(-V02, V12, D2); 1230C0 = Vector128.MultiplyAddEstimate(-V00, V10, C0); 1231C2 = Vector128.MultiplyAddEstimate(-V01, V11, C2); 1232C4 = Vector128.MultiplyAddEstimate(-V02, V12, C4); 1233C6 = Vector128.MultiplyAddEstimate(-V03, V13, C6);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (4)
136result = Vector128.MultiplyAddEstimate(Vector128.Shuffle(right, Vector128.Create(3, 2, 1, 0)) * left.GetElement(0), Vector128.Create(+1.0f, -1.0f, +1.0f, -1.0f), result); 137result = Vector128.MultiplyAddEstimate(Vector128.Shuffle(right, Vector128.Create(2, 3, 0, 1)) * left.GetElement(1), Vector128.Create(+1.0f, +1.0f, -1.0f, -1.0f), result); 138result = Vector128.MultiplyAddEstimate(Vector128.Shuffle(right, Vector128.Create(1, 0, 3, 2)) * left.GetElement(2), Vector128.Create(-1.0f, +1.0f, +1.0f, -1.0f), result); 352Vector128<float> result = Vector128.MultiplyAddEstimate(quaternion1.AsVector128(), Vector128.Create(1.0f - amount), q2 * amount);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
2297/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" />
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (3)
510/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 797/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 800public static Vector2 MultiplyAddEstimate(Vector2 left, Vector2 right, Vector2 addend) => Vector128.MultiplyAddEstimate(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector2();
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (4)
476return Vector128.MultiplyAddEstimate( 543/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 830/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 833public static Vector3 MultiplyAddEstimate(Vector3 left, Vector3 right, Vector3 addend) => Vector128.MultiplyAddEstimate(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector3();
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (4)
534return Vector128.MultiplyAddEstimate( 601/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 877/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 880public static Vector4 MultiplyAddEstimate(Vector4 left, Vector4 right, Vector4 addend) => Vector128.MultiplyAddEstimate(left.AsVector128(), right.AsVector128(), addend.AsVector128()).AsVector4();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
2695/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 2701Vector128.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2702Vector128.MultiplyAddEstimate(left._upper, right._upper, addend._upper)