27 references to MultiplyAddEstimate
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.MultiplyAddEstimate.cs (1)
156
return Vector128.
MultiplyAddEstimate
(x.AsSingle(), y.AsSingle(), z.AsSingle()).As<float, T>();
System.Private.CoreLib (26)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
1193
D0 = Vector128.
MultiplyAddEstimate
(-V00, V10, D0);
1194
D1 = Vector128.
MultiplyAddEstimate
(-V01, V11, D1);
1195
D2 = Vector128.
MultiplyAddEstimate
(-V02, V12, D2);
1230
C0 = Vector128.
MultiplyAddEstimate
(-V00, V10, C0);
1231
C2 = Vector128.
MultiplyAddEstimate
(-V01, V11, C2);
1232
C4 = Vector128.
MultiplyAddEstimate
(-V02, V12, C4);
1233
C6 = Vector128.
MultiplyAddEstimate
(-V03, V13, C6);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (4)
136
result = Vector128.
MultiplyAddEstimate
(Vector128.Shuffle(right, Vector128.Create(3, 2, 1, 0)) * left.GetElement(0), Vector128.Create(+1.0f, -1.0f, +1.0f, -1.0f), result);
137
result = Vector128.
MultiplyAddEstimate
(Vector128.Shuffle(right, Vector128.Create(2, 3, 0, 1)) * left.GetElement(1), Vector128.Create(+1.0f, +1.0f, -1.0f, -1.0f), result);
138
result = Vector128.
MultiplyAddEstimate
(Vector128.Shuffle(right, Vector128.Create(1, 0, 3, 2)) * left.GetElement(2), Vector128.Create(-1.0f, +1.0f, +1.0f, -1.0f), result);
352
Vector128<float> result = Vector128.
MultiplyAddEstimate
(quaternion1.AsVector128(), Vector128.Create(1.0f - amount), q2 * amount);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
2297
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (3)
510
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
797
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
800
public static Vector2 MultiplyAddEstimate(Vector2 left, Vector2 right, Vector2 addend) => Vector128.
MultiplyAddEstimate
(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector2();
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (4)
476
return Vector128.
MultiplyAddEstimate
(
543
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
830
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
833
public static Vector3 MultiplyAddEstimate(Vector3 left, Vector3 right, Vector3 addend) => Vector128.
MultiplyAddEstimate
(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector3();
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (4)
534
return Vector128.
MultiplyAddEstimate
(
601
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
877
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
880
public static Vector4 MultiplyAddEstimate(Vector4 left, Vector4 right, Vector4 addend) => Vector128.
MultiplyAddEstimate
(left.AsVector128(), right.AsVector128(), addend.AsVector128()).AsVector4();
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
2695
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
2701
Vector128.
MultiplyAddEstimate
(left._lower, right._lower, addend._lower),
2702
Vector128.
MultiplyAddEstimate
(left._upper, right._upper, addend._upper)