48 references to MultiplyAddEstimate
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.MultiplyAddEstimate.cs (1)
132
return Vector128.
MultiplyAddEstimate
(x.AsSingle(), y.AsSingle(), z.AsSingle()).As<float, T>();
System.Private.CoreLib (47)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.cs (1)
438
return Vector128.
MultiplyAddEstimate
(matrix.Y.AsVector128Unsafe(), Vector128.Create(position.GetElement(1)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (15)
1406
result.X = Vector128.
MultiplyAddEstimate
(s, Vector128.Create(p.GetElement(0)), Vector128.CreateScalar(1.0f));
1407
result.Y = Vector128.
MultiplyAddEstimate
(s, Vector128.Create(p.GetElement(1)), Vector128.Create(0.0f, 1.0f, 0.0f, 0.0f));
1408
result.Z = Vector128.
MultiplyAddEstimate
(s, Vector128.Create(p.GetElement(2)), Vector128.Create(0.0f, 0.0f, 1.0f, 0.0f));
1409
result.W = Vector128.
MultiplyAddEstimate
(s, Vector128.Create(p.GetElement(3)), Vector128.Create(0.0f, 0.0f, 0.0f, 1.0f));
1682
result.X = Vector128.
MultiplyAddEstimate
(l, Vector128.Create(p.GetElement(0)), Vector128.Create(dot, 0, 0, 0));
1683
result.Y = Vector128.
MultiplyAddEstimate
(l, Vector128.Create(p.GetElement(1)), Vector128.Create(0, dot, 0, 0));
1684
result.Z = Vector128.
MultiplyAddEstimate
(l, Vector128.Create(p.GetElement(2)), Vector128.Create(0, 0, dot, 0));
1685
result.W = Vector128.
MultiplyAddEstimate
(l, Vector128.Create(p.GetElement(3)), Vector128.Create(0, 0, 0, dot));
2109
D0 = Vector128.
MultiplyAddEstimate
(-V00, V10, D0);
2110
D1 = Vector128.
MultiplyAddEstimate
(-V01, V11, D1);
2111
D2 = Vector128.
MultiplyAddEstimate
(-V02, V12, D2);
2146
C0 = Vector128.
MultiplyAddEstimate
(-V00, V10, C0);
2147
C2 = Vector128.
MultiplyAddEstimate
(-V01, V11, C2);
2148
C4 = Vector128.
MultiplyAddEstimate
(-V02, V12, C4);
2149
C6 = Vector128.
MultiplyAddEstimate
(-V03, V13, C6);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (4)
189
result = Vector128.
MultiplyAddEstimate
(Vector128.Shuffle(value1, Vector128.Create(3, 2, 1, 0)) * value2.GetElement(0), Vector128.Create(+1.0f, -1.0f, +1.0f, -1.0f), result);
190
result = Vector128.
MultiplyAddEstimate
(Vector128.Shuffle(value1, Vector128.Create(2, 3, 0, 1)) * value2.GetElement(1), Vector128.Create(+1.0f, +1.0f, -1.0f, -1.0f), result);
191
result = Vector128.
MultiplyAddEstimate
(Vector128.Shuffle(value1, Vector128.Create(1, 0, 3, 2)) * value2.GetElement(2), Vector128.Create(-1.0f, +1.0f, +1.0f, -1.0f), result);
381
Vector128.
MultiplyAddEstimate
(quaternion1, Vector128<float>.One - amount, temp * amount)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
2639
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (8)
537
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
820
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
823
public static Vector2 MultiplyAddEstimate(Vector2 left, Vector2 right, Vector2 addend) => Vector128.
MultiplyAddEstimate
(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector2();
873
return Vector128.
MultiplyAddEstimate
(-(tmp + tmp), vNormal, vVector).AsVector2();
942
result = Vector128.
MultiplyAddEstimate
(matrix.Y.AsVector128Unsafe(), Vector128.Create(position.GetElement(1)), result);
960
result = Vector128.
MultiplyAddEstimate
(matrix.Y, Vector128.Create(position.GetElement(1)), result);
982
result = Vector128.
MultiplyAddEstimate
(matrix.Y.AsVector128(), Vector128.Create(normal.GetElement(1)), result);
997
result = Vector128.
MultiplyAddEstimate
(matrix.Y, Vector128.Create(normal.GetElement(1)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (8)
573
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
857
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
860
public static Vector3 MultiplyAddEstimate(Vector3 left, Vector3 right, Vector3 addend) => Vector128.
MultiplyAddEstimate
(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector3();
910
return Vector128.
MultiplyAddEstimate
(-(tmp + tmp), vNormal, vVector).AsVector3();
983
result = Vector128.
MultiplyAddEstimate
(matrix.Y, Vector128.Create(position.GetElement(1)), result);
984
result = Vector128.
MultiplyAddEstimate
(matrix.Z, Vector128.Create(position.GetElement(2)), result);
1006
result = Vector128.
MultiplyAddEstimate
(matrix.Y, Vector128.Create(normal.GetElement(1)), result);
1007
result = Vector128.
MultiplyAddEstimate
(matrix.Z, Vector128.Create(normal.GetElement(2)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (7)
573
return Vector128.
MultiplyAddEstimate
(
644
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
923
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
926
public static Vector4 MultiplyAddEstimate(Vector4 left, Vector4 right, Vector4 addend) => Vector128.
MultiplyAddEstimate
(left.AsVector128(), right.AsVector128(), addend.AsVector128()).AsVector4();
1059
result = Vector128.
MultiplyAddEstimate
(matrix.Y, Vector128.Create(vector.GetElement(1)), result);
1060
result = Vector128.
MultiplyAddEstimate
(matrix.Z, Vector128.Create(vector.GetElement(2)), result);
1061
result = Vector128.
MultiplyAddEstimate
(matrix.W, Vector128.Create(vector.GetElement(3)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
2967
/// <inheritdoc cref="Vector128.
MultiplyAddEstimate
(Vector128{float}, Vector128{float}, Vector128{float})" />
2973
Vector128.
MultiplyAddEstimate
(left._lower, right._lower, addend._lower),
2974
Vector128.
MultiplyAddEstimate
(left._upper, right._upper, addend._upper)