48 references to MultiplyAddEstimate
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.MultiplyAddEstimate.cs (1)
132return Vector128.MultiplyAddEstimate(x.AsSingle(), y.AsSingle(), z.AsSingle()).As<float, T>();
System.Private.CoreLib (47)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix3x2.cs (1)
438return Vector128.MultiplyAddEstimate(matrix.Y.AsVector128Unsafe(), Vector128.Create(position.GetElement(1)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (15)
1406result.X = Vector128.MultiplyAddEstimate(s, Vector128.Create(p.GetElement(0)), Vector128.CreateScalar(1.0f)); 1407result.Y = Vector128.MultiplyAddEstimate(s, Vector128.Create(p.GetElement(1)), Vector128.Create(0.0f, 1.0f, 0.0f, 0.0f)); 1408result.Z = Vector128.MultiplyAddEstimate(s, Vector128.Create(p.GetElement(2)), Vector128.Create(0.0f, 0.0f, 1.0f, 0.0f)); 1409result.W = Vector128.MultiplyAddEstimate(s, Vector128.Create(p.GetElement(3)), Vector128.Create(0.0f, 0.0f, 0.0f, 1.0f)); 1682result.X = Vector128.MultiplyAddEstimate(l, Vector128.Create(p.GetElement(0)), Vector128.Create(dot, 0, 0, 0)); 1683result.Y = Vector128.MultiplyAddEstimate(l, Vector128.Create(p.GetElement(1)), Vector128.Create(0, dot, 0, 0)); 1684result.Z = Vector128.MultiplyAddEstimate(l, Vector128.Create(p.GetElement(2)), Vector128.Create(0, 0, dot, 0)); 1685result.W = Vector128.MultiplyAddEstimate(l, Vector128.Create(p.GetElement(3)), Vector128.Create(0, 0, 0, dot)); 2109D0 = Vector128.MultiplyAddEstimate(-V00, V10, D0); 2110D1 = Vector128.MultiplyAddEstimate(-V01, V11, D1); 2111D2 = Vector128.MultiplyAddEstimate(-V02, V12, D2); 2146C0 = Vector128.MultiplyAddEstimate(-V00, V10, C0); 2147C2 = Vector128.MultiplyAddEstimate(-V01, V11, C2); 2148C4 = Vector128.MultiplyAddEstimate(-V02, V12, C4); 2149C6 = Vector128.MultiplyAddEstimate(-V03, V13, C6);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (4)
189result = Vector128.MultiplyAddEstimate(Vector128.Shuffle(value1, Vector128.Create(3, 2, 1, 0)) * value2.GetElement(0), Vector128.Create(+1.0f, -1.0f, +1.0f, -1.0f), result); 190result = Vector128.MultiplyAddEstimate(Vector128.Shuffle(value1, Vector128.Create(2, 3, 0, 1)) * value2.GetElement(1), Vector128.Create(+1.0f, +1.0f, -1.0f, -1.0f), result); 191result = Vector128.MultiplyAddEstimate(Vector128.Shuffle(value1, Vector128.Create(1, 0, 3, 2)) * value2.GetElement(2), Vector128.Create(-1.0f, +1.0f, +1.0f, -1.0f), result); 381Vector128.MultiplyAddEstimate(quaternion1, Vector128<float>.One - amount, temp * amount)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
2639/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" />
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (8)
537/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 820/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 823public static Vector2 MultiplyAddEstimate(Vector2 left, Vector2 right, Vector2 addend) => Vector128.MultiplyAddEstimate(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector2(); 873return Vector128.MultiplyAddEstimate(-(tmp + tmp), vNormal, vVector).AsVector2(); 942result = Vector128.MultiplyAddEstimate(matrix.Y.AsVector128Unsafe(), Vector128.Create(position.GetElement(1)), result); 960result = Vector128.MultiplyAddEstimate(matrix.Y, Vector128.Create(position.GetElement(1)), result); 982result = Vector128.MultiplyAddEstimate(matrix.Y.AsVector128(), Vector128.Create(normal.GetElement(1)), result); 997result = Vector128.MultiplyAddEstimate(matrix.Y, Vector128.Create(normal.GetElement(1)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (8)
573/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 857/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 860public static Vector3 MultiplyAddEstimate(Vector3 left, Vector3 right, Vector3 addend) => Vector128.MultiplyAddEstimate(left.AsVector128Unsafe(), right.AsVector128Unsafe(), addend.AsVector128Unsafe()).AsVector3(); 910return Vector128.MultiplyAddEstimate(-(tmp + tmp), vNormal, vVector).AsVector3(); 983result = Vector128.MultiplyAddEstimate(matrix.Y, Vector128.Create(position.GetElement(1)), result); 984result = Vector128.MultiplyAddEstimate(matrix.Z, Vector128.Create(position.GetElement(2)), result); 1006result = Vector128.MultiplyAddEstimate(matrix.Y, Vector128.Create(normal.GetElement(1)), result); 1007result = Vector128.MultiplyAddEstimate(matrix.Z, Vector128.Create(normal.GetElement(2)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (7)
573return Vector128.MultiplyAddEstimate( 644/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 923/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 926public static Vector4 MultiplyAddEstimate(Vector4 left, Vector4 right, Vector4 addend) => Vector128.MultiplyAddEstimate(left.AsVector128(), right.AsVector128(), addend.AsVector128()).AsVector4(); 1059result = Vector128.MultiplyAddEstimate(matrix.Y, Vector128.Create(vector.GetElement(1)), result); 1060result = Vector128.MultiplyAddEstimate(matrix.Z, Vector128.Create(vector.GetElement(2)), result); 1061result = Vector128.MultiplyAddEstimate(matrix.W, Vector128.Create(vector.GetElement(3)), result);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
2967/// <inheritdoc cref="Vector128.MultiplyAddEstimate(Vector128{float}, Vector128{float}, Vector128{float})" /> 2973Vector128.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2974Vector128.MultiplyAddEstimate(left._upper, right._upper, addend._upper)